Crash during shader compile on 14900K in Lords of The Fallen

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sew333

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#1  Edited By sew333
Member since 2006 • 295 Posts

Hi.

I have 14900K stock, 2x16GB DDR5 6800,rtx 4090,Seasonic Px 1600,SSD 2TB,Aorus Z790 Elite X

So.

Today i launched Lords of The Fallen and during shader compiling it crashed with WHEA LOGGER in event. Should i worry? Otherwise all is stable. Cinebench,games etc.Only in shaders first time compile. Screen: Internal Parity Error

screen:

Like you see it throws WHEA during shader compile on first time.

Is my cpu ok?

I had 13900K and the same issue. Now on 14900K and new MB the same prob.

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04dcarraher

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#2 04dcarraher
Member since 2004 • 23832 Posts

@sew333:

Turn off all motherboard cpu boosting in bios and only use intel's "stock" profile that limits the cpu to 253w.

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sew333

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#3 sew333
Member since 2006 • 295 Posts

But if now working all ok dont must change this in bios?

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04dcarraher

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#4  Edited By 04dcarraher
Member since 2004 • 23832 Posts

@sew333:

Motherboard makers and even intel have been pushing the 13900's and 14900's to brink of be unstable by pushing more power to increase clock rates. If your seeing crashes, and errors like out of vram. It could be the culprit. It wouldn't hurt to limit the power limit to save your cpu's lifespan and stability.

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sew333

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#5  Edited By sew333
Member since 2006 • 295 Posts

had 13900K and the same issue. Now on 14900K and new MB the same prob.Also i bought new memory too

I dont have any other stability problems. Just in first shader compile it crashed. Second time was ok.

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04dcarraher

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#6  Edited By 04dcarraher
Member since 2004 • 23832 Posts

@sew333:

Just keep it in mind.

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GeryGo

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#7 GeryGo  Moderator
Member since 2006 • 12809 Posts

@sew333: as @04dcarraher said try to cap the power - or maybe even underclock the CPU / RAM / GPU to see if that solves it in case you're keep on getting the issue.