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Miyamoto Discusses Space World 2000

Shigeru Miyamoto, creator of Mario and Zelda, fielded questions this afternoon in a closed session with the press covering Nintendo's Space World 2000.

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The question and answer session began with Miyamoto's interpreter introducing himself and Miyamoto to the international press. Many of the questions that the press asked Miyamoto focused on the specifics of the GameCube, such as the reasoning behind including the handle and the GameCube's chances against the PS2. For the majority of the hardware-specific questions, Miyamoto simply stated that he couldn't answer them at that time or that they were better suited for the hardware development team. He did answer the question regarding the need for the handle. He mysteriously explained that the handle, aside from its obvious use, was a subtle way for Nintendo to signify that the GameCube is a game console that's for everyone. When asked to compare the GameCube to the PS2, he basically stated that he had never made games for the PS2, so he didn't know the answer. However, he did mention that Nintendo had shown the GameCube development tools to some developers that had previously worked on PS2 games, and those developers felt that the GameCube seemed easier to develop for.

When asked about specific games, such as Zelda, Metroid, Wave Race, and the other games that were shown in the demo reel of GameCube footage, Miyamoto reminded the press that those clips were not actual GameCube games. In fact, when asked about Metroid specifically, he politely joked by saying, "What makes you think we're working on a Metroid game?" Later, Miyamoto went on to tell the press that he really wanted to show some of the games they have been working on for the GameCube, but strategic reasons prevented Nintendo from showing those games in development. He also added that the Mario 128 demo that was shown was originally intended to showcase the capabilities of the system to developers.

Several other questions were asked, covering topics that ranged from a Kid Icarus reincarnation to the status of the cancelled Earthbound 64 game. Although Miyamoto tried to answer them as directly as possible, he refrained from revealing any actual information on specific GameCube games.

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