Let’s surmise for a moment that the Last of Us Part 3 miraculously cost $100 million to develop instead of $300 million. Is anyone here naïve enough to believe that the $200 million delta will be passed along to customers or developers?
There is not one publisher on this planet that would say “hey, we saved a ton of money, let’s be decent and regress to the $60 standard price point or charge less for DLC or give raises and bonuses to the worker bees who made these games.” Here’s what would happen: those cost savings will be paid out to executives as performance bonuses (rewards for reaching sales metrics, getting a high Metacritic score, or meeting metrics around saving G&A). Or those savings would be passed along to shareholders as dividends to incentivize holds instead of sell offs. Or they would do stock buybacks.
Furthermore, lower budgets do not guarantee greenlights and funding for new innovative games or stemming the tide of headcount reductions or launching buggy incomplete games.
Not claiming that development budgets should not be lower but please do not fool yourselves into believing that gamers or developers would see or benefit from a penny of those cost savings.
Log in to comment