I was honestly expecting DLSS 1.0 quality, but FSR is far beyond that, plus it's far easier to implement, and works on geforce cards. AMD did a great job on it, looks like DLSS has some competition, and tensor cores aren't really needed.
I was honestly expecting DLSS 1.0 quality, but FSR is far beyond that, plus it's far easier to implement, and works on geforce cards. AMD did a great job on it, looks like DLSS has some competition, and tensor cores aren't really needed.
I was honestly expecting DLSS 1.0 quality, but FSR is far beyond that, plus it's far easier to implement, and works on geforce cards. AMD did a great job on it, looks like DLSS has some competition, and tensor cores aren't really needed.
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I was honestly expecting DLSS 1.0 quality, but FSR is far beyond that
Not exactly - the technology only enhances edges, not within-geometry texture quality, leaving much of what is blurred by a low native res untouched, and the overall appearance is markedly inferior to UE TAA. Pretty underwhelming, sadly, given the exciting promise of having platform independence
@Random_Matt: I'm only going by what I see. I was expecting a blurry mess, but it's much better than that. Give credit where it's due.
@xantufrog: well either way it looks good to my eyes, and AMD is already starting work on version 2.0. so I look forward to any enhancements they make.
I was honestly expecting DLSS 1.0 quality, but FSR is far beyond that
Not exactly - the technology only enhances edges, not within-geometry texture quality, leaving much of what is blurred by a low native res untouched, and the overall appearance is markedly inferior to UE TAA. Pretty underwhelming, sadly, given the exciting promise of having platform independence
Forgot to mention TSR that was co-developed by AMD and Epic, people say it looks indistinguishable from native resolution. To my knowledge, it doesn't use machine learning, so DLSS is further relegated to the niche bin.
@AlexKidd5000: i'm assuming since you have a big AMD Radeon in your sig line that you might not be wholly impartial - but you can see with your own eyes. Digital foundry showed quite clearly how it performs roughly akin to TAA from the UE, actually a bit worse - which is substantially WORSE than native.
I would also note that it is precisely the ML component that is why this is inferior to DLSS2. The ML is essentially an extension of the rendering pipeline, to create details missing from the lower res source image. This doesn't have the same capacity - thus when it renders at a lower res and upscales - guess what? The texture quality is unchanged from the original. Again, you can see it with your own eyes - don't have to take my word for it.
*edit* originally I'd noted it's worse than DLSS2, but technically that hasn't been tested directly here. You have to interpolate across tests - worse than TAAU -> which has been shown to be markedly inferior to DLSS2 in prior tests on other titles
@xantufrog: Yeah, FSR is not the same thing as DLSS, nor was it ever intended to be, and is probably more for APU and lower end card owners, but that could change in the future, who knows. My original point was that it looks fine for what it is, and what it sets out to do. I haven't seen DF's UE5 video yet, I'll give it a watch. DLSS only works on one brands GPU's, and only on 2000 and 3000 series cards, plus it is not easy to implement, and nvidia usually has to do it for the game devs from what I understand.
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