@warmblur: It comes down to development budgets and the need for profits. Most AAA games these days are extremely expensive to develop. So, they need to release on multiple platforms and reach the most amount of users as possible. The scope of the game is dictated by the lowest common denominator. This gen it is the base models of the X1 and PS4. Developers can further expand and improve the game for the premium versions of the consoles and PC, but that requires additional development resources and money. So, most developers will not push it too far. It doesn't make sense for most developers to focus heavily on PC or come out with PC exclusives as they are not going to see the return on investment.
There is no governing company or platform holder on PC like there is for the consoles. Companies like Sony, Nintendo, and MS (to a lesser extent) put out exclusives to attract people to their platform and ecosystem. So, they can afford to have big budgets on the exclusives and not worry too much about reaching the most users. Those exclusives act as a trojan horse into consumer spending. They help generate revenue in console sales, accessories, services, future royalties from third party games, etc..
Big PC AAA exclusives will be limited to special circumstances like Star Citizen where it became a crowd funding phenomenon. Even then, I can see the game coming to next-gen consoles because the game has been in development for so long and by the time it officially releases, the new consoles will be out with the big jump in CPU power over last gen and capable of running the game.
Yes, the console hardware certainly limits the scope of a game and what is possible, but not everyone has a high end gaming PC either. So, there is always going to be a lowest common denominator or baseline that dictates how far developers will be able to push while still being able to reach the most users and be reasonably profitable.
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