Preferred the original clean look, so many pixel games. Seems like a step back in that regard, looks somewhat generic now. Oh wells.
All of which is to say that I'm actually quite excited about 30XX. On a fundamental level, it looks to adhere to the same basic formula as its predecessor - procedural rogue-like, local and online co-op run-and-gun action, and so on - but it'll introduce eight new level themes, each with their own visuals, bosses, and music (the original's soundtrack was fab, incidentally), as well as "new metagame progression that puts the game's challenges squarely in your hands".
The most obvious change, however, is a shift from 20XX's pleasantly nondescript aesthetic to a striking "hi-bit" pixel art style, which is the work of Glauber Kotaki, who served as animator on the likes of Rogue Legacy, Duelyst, and Chasm. You can revel in its vibrant dots via the announcement trailer above.
30XX is currently scheduled to launch on PC and unspecified consoles some time in 2021.
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