the very core of detective vision or mode in games is a good idea (and I would also count TW3 into this, although it is far less "helpful" then the Arkham games).
But implementation is often pretty bad.. It allows for a change of pace, in the best of cases it would actively try to slow you down, so you have to notice the environments, no story/game can go balls to the wall all the time, it will tire out the player, and make moments of action flat, as it is all you would otherwise see in a game, It is numbing.
We used to have stealth sections for this, which were often even worse implemented, and we still do at times. Detective vision as it is often designed for, is light puzzle solving, and to break the flow of the game to a valley state. However often times, it is broken, likely due to the desire to also use it as a crutch, and easier to just have enabled all the time due to the immense help the vision helps with. The Batman games were really horrible at this. It has been better in most games after.
So While I Like the concept, I dislike how it is most often used.
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