Take notes Capcom.
PACING & STORY
Resident Evil 2 is like hot water. At different intervals in the game, different tea bags are put in that make up the different flavors the game possesses. The fear and atmosphere grows over time, until the full flavor comes through in the game's action finish. Things should steep well. Remember that RE2 is largely a mystery game, just as much as it is an action game.
Emphasize struggle. This means creatiing a situation in which the characters are not too strong and the terror at hand seems overwhelming, greatly distressing them. Leon is a rookie cop in the storyline for a reason - the strength of the characters should be downplayed until the end to make it more compelling.
Edit:
Keep it cinematic. RE2's plot was great and the game had a wonderful cinematic feel. Keep this in mind!
GAMEPLAY - CONTROL & CAMERA
There are two options.
The game could be made in the cla$$ic $tyle. It's difficult to get used to at first, but it works. This means artful camera angles that put a lot of atmosphere into the game. This emphasizes the character of the location the player is in. And although its a control scheme that works if you can figure out that you're playing from the character's perspective (which is difficult for some), it would not be accepted well in reviews.
However, its 2009 a control scheme somewhat similar to RE4 would be great if implemented properly. The problem is that RE's original gameplay was heavily based on strategy. Headshots were a matter of chance, and aiming was up, down, or below so that the player could make choices - like shooting the feet to run past, shoot it while it was down, or deal with another zombie. Of course, I am talking about zombies. If you give the player control over headshots you face the problem of making the game more about aiming for a headshot than making ammo count. Which is why an RE4 control scheme should be done to expand upon the previous strategy, but still leave headshots up to chance. Where you shoot the zombie in the leg should count. If you shoot the foot, it's not going to go down, but if you shoot the kneecap you can bring it down quicker. This sort of thing would really emphasize the original gameplay, and expand upon it while remaining fresh and new.
As for the camera angles, 2 options should be available: cla$$ic and new. cla$$ic and new should both switch over to behind-the-back aiming but the camera angle shouldn't be directly behind the player - it should be interesting and still show some of what is behind the player (because this is very important to RE2's gameplay). cla$$ic would simply involve the old camera angles while moving around, while new would follow the player - but in interesting angles as well like 2nd ver. of RE4 (The RE4 we know today is the 4th ver.)
GAMEPLAY - STRUCTURE
Claire and Leon's interaction should increase, but the isolation should still remain - and increase as the player progresses through the game. This means, that both Leon A and Claire B should not have to perform the same puzzles. The system needs to be better worked so that they help each other, and communicate via radio. For every Claire puzzle there should be a Leon puzzle which triggers the radio clearing an alternate path at the same time. If this is a wii remake, at certain intervels in the game there should be solid motion control puzzles that Leon and Claire perform together in the game - no waggle.
Strategy should continue to be emphasized. This means zombies don't drop ammo (unless they're already designated zombies that do so, and when the player solves various puzzles throughout the game the issue of ammunition and enemies should come up. The player should be forced to make choices as to what its going to kill and what it's not. It would be great if the new aiming system could be used to temporarily disable other enemies like shooting the zombies in the leg. There should also be an expansion upon the dodge system of RE3 - but it shouldn't be made so that you can dodge everything. RE2 should remain a thinking game.
Keep it survival horror. RE4 and RE5 are certainly great games and a lot of fun, but a survival horror game would be a great gift to the fans of the series Capcom is currently trying to please with ports and railshooters. The single greatest remake of all time has to be the gamecube REmake, so why not do the same for RE2? It would certainly be very profitable and it would make fans very happy.
Edit: I'm sorry if my view on how cameras should be implemented is difficult to understand. I have the image in my head, but its difficult to put it into words.
Your thoughts? Your ideas?
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