Most games today thee puzzle is pull the lever the door opens, or find the red key, put the red key in the red door, and it's just like, you gotta be kidding me.
Someone needs to bring, REAL puzzles, back to video games.
Most games today thee puzzle is pull the lever the door opens, or find the red key, put the red key in the red door, and it's just like, you gotta be kidding me.
Someone needs to bring, REAL puzzles, back to video games.
Yeah I’ve noticed that in almost every new game the last few years, very minimal problem solving skills, or in the case of Hogwarts legacy it would just tell you how to solve it if you didn’t get it in the first minute or 2.
Baldurs Gate 3 has some pretty difficult puzzles where you only get a few hints here and there to solve them!
I used to feel like using guides was cheating. These days if I'm stumped for more than 5 minutes I'm off to YouTube.
Of course it varies from game to game, but if it breaks up the flow of a game, I just can't be assed.
Yes and no. You generally won't find complex puzzles in mainstream games - but then again, the biggest game of the year (TOTK) is loaded with great puzzles.
I don’t expect interesting puzzles in AAA games. I think it’s better to play dedicated puzzle games. There some great indie puzzle games.
In AAA games they are mostly used as a pacing device, to break up the action sequences. I agree that it’s disapointing, but I think the main problem is humanity more than game design.
Easy puzzles are bad enough,but to have the main character/s tell you what to do have got to stop or have the choice of being turned off,the 2 that spring to mind as i played them recently are Ragnarok and forbidden west.
@uninspiredcup: Truly. The passion to make great games isn 't there anymore, the passion of making money is the only thing now.
Miss the puzzles in the ps1 era resident evil series and RPG's like alundra. Puzzles now are more like cinematic breaks in gameplay.
Most games today thee puzzle is pull the lever the door opens, or find the red key, put the red key in the red door, and it's just like, you gotta be kidding me.
Someone needs to bring, REAL puzzles, back to video games.
Play Outer Wilds
I tried playing that last week actually. It's extremely low budget. I just couldn't.
@drifter1924:
There are thousands of games that already have better puzzles than that. Modern Tomb Raider and Resident Evil are good examples of that. I personally prefer puzzles based on gravity and physics for 3D games.
That why you can't just play watered down and stripped down AAA games that are just trying to appeal to the largest possible audience. Plenty of games still have challenge in tact.. you just have to know where to look if you want a greater challenge, especially when it comes to the puzzles and problem solving. The big blockbuster AAA games are always going to have more hype, but hundreds of great games are released and forgotten about almost immediately that are great games and if they had a larger marketing budget would solidify themselves as staples in the gaming space.
I tried playing that last week actually. It's extremely low budget. I just couldn't.
It is not a game you go into with previous expectations of what an adventure game should be. I don't agree with your assertion of extremely low budget.
Basically amateurish. PS2 graphics, very basic animations, subtitles, just very basic overall as if it was made by one modder in his parent's basement. I landed on the first planet, discovered that it was completely barren other than a few caves and POI's and that all you do is follow the ping set off by your radar, died and had to do it all over again and was like, if this is the entire game, I think I'll pass. I have other games to play.
If it gets better, let me know. I'll give it another shot.
Well Firmament was just released by Cyan… you know, the studio who made the Myst games back in the day. It’s a puzzle game but its puzzles are tied into the world instead of being totally random like a lot of other puzzle games.
It’s not perfect by any stretch but I’ve really been enjoying it.
@BassMan: More lost souls on here than tormented, lol
Wasn't there somebody name tormented tomatoes on these forums?
Blame video games becoming mainstream and appealing to a mass audience.
Rather easy or hard, puzzles are pretty much boring anyway.
Pentament is a big puzzle - complex and interesting when you see your choice happen and next time pick a different choice and know what can happen to change everything. Try it free - Game Pass!! Thank you Uncle Phil.
@robbie23: There were quite a few puzzles in Lufia II and Alundra that had me stumped. But it felt rewarding when you eventually figured out the puzzles. But yeah, the brutal puzzles were a big reason why they were so niche, despite being some of the best games in the '90s. It's hard to sell a game to a mainstream audience if the puzzles are brutally difficult.
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