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Ryan Davis Associate Managing Editor |
Now Playing: Sid Meier's SimGolf, Final Fantasy X, SSX Tricky, Medal of Honor: Allied Assault, Serious Sam: The Second Encounter, and Frequency Astrological Sign: Gemini Favorite MC Chris song: All of them |
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9-Iron God Complex
I'd like to take some time this week to reiterate something that Andrew Park talked about in last week's GameSpotting--namely, the insidiously addictive experience that is Sid Meier's SimGolf.
![]() How I learned to stop worrying and love golf. |
![]() My life with the golf ball cult. |
SimGolf, on the other hand, is the exact opposite. When I first installed it, I figured I'd mess around with it for a couple of minutes and make sure everything was working correctly before going and wandering through the Calm Plains in Final Fantasy X. Instead, I blinked, and it was 3:00am (that's six hours later, for those of you who weren't there). My resident golf pro, Shooter McGavin, had just played a winning round on my burgeoning greens, taking some hotshot for $20,000, which I planned on using to build a new snack bar. I was like a petty god, dictating the flow of scenic waters, deciding if I should station the landscape maintenance guy near hole three or hole five or if I should just fire him outright. This pretty well represents how I've spent a lot of my nights, weekend and otherwise, since installing SimGolf.
The whole thing has left me confused. While I've been known to enjoy the occasional golf game, I've never really considered myself a fan of the sport, certainly not to the point that I could derive any pleasure from designing a golf course. My only hands-on experiences with golf have been at driving ranges and mini-golf courses, both of which have proved that proficiency in video games has no impact on the real world and that I should probably never be allowed to touch a real golf club. The game isn't terribly kind on the eyes, with a limited 800x600 resolution, choppy scrolling, and a slew of graphical quirks. It's not the graphics; it's not the subject matter. The draw of SimGolf is that the game is just inexplicably fun. Fun fun fun. If SimGolf had some sort of tangible, vertebrate manifestation, I would marry it.
So, if you missed Andrew's column last week, allow me to recap. If you own a computer with a 300MHz Intel Pentium II or better, 64MB RAM, 300MB free hard drive space, and Windows 98/Me/2000/XP, and you have an inordinate amount of spare time, then you should be playing SimGolf.
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