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8. NASCAR Racing 4

 
Publisher: Sierra
Developer: Papyrus
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Most of the driving games released this year were spread out over different specialized motor sports, such as off-road racing, rally racing, and Formula 1, but one racing simulation managed to stand out head and shoulders above the rest: NASCAR Racing 4. Instead of making a few minor adjustments to the latest game in the highly acclaimed NASCAR Racing series, Papyrus constructed an entirely new graphics and physics engine capable of rendering each car in greater detail than ever before. Cars now feature independently moving parts and no longer retain a generic boxlike look, and they now use dynamic lighting as well as real-time shadows to achieve greater visual authenticity. Meanwhile, the new physics engine is based on a four-point suspension system that produces extremely realistic results.

Beyond the new technical features, Papyrus made the game accessible to a much wider audience by including a number of options for adjusting gameplay. Most of these options make it much easier for newcomers to jump right into NASCAR Racing 4 and gradually learn all the finer points of racing before attempting to participate in any of the game's grueling events. Considering all these elements, NASCAR Racing 4 stands out not only as the best driving game of 2001, but also as one of the overall top PC
 
 

7. Black & White

 
Publisher: EA Games
Developer: Lionhead Studios
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Lionhead Studios' first game took three long years in the making, but it managed to live up to many of the extremely high standards it set for itself. Black & White is a massive game about lofty concepts--gods and miracles--and yet it remains fun to play. The scope of Black & White is so far in excess of a typical game design that it seems surprising that the finished product turned out so well. It blends elements of role-playing and resource management into a typical Peter Molyneux god game--but the end result was anything but typical.

The game's most notable achievement is in its incredibly lifelike titanic creatures that you, as a god, can raise from infancy to adulthood. The level of sophistication found in these creatures' artificial intelligence is uncanny. They seem curious about everything at first--whether they're tasting villagers, uprooting trees, or defecating on buildings--but they eventually learn to perform only the actions that you want them to through your positive and negative reinforcement. Over time, the creatures evolve into a reflection of you--if you encourage wicked behavior, your creature will morph into a grotesque version of its former self. If you teach kindness, the creature transforms into a beautiful specimen. Certainly, nothing like this has ever been attempted in gaming before, and it will probably be a long while before we see anything like it again.

Black & White's combination of game elements and play mechanics is completely unique. Perhaps some of these mechanics aren't as enjoyable as others are--some aspects of the game are even frustrating. But ultimately, Black & White, with its open-ended gameplay, is what you make of it--and you can make of it one of this year's most engaging, most memorable games, thanks to its beautiful environments, robust 3D engine, and spotless interface.



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