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Max Payne will borrow some of the stylish effects as seen in many Hong Kong action movies, as well as the science fiction blockbuster, The Matrix. While such slow-motion sequences have been demonstrated in unplayable gameplay movies leading up to E3 2001, this year, the effects the slow-motion action will have on gameplay were finally revealed. That is, as Max takes out his enemies, he'll gain what's called "bullet time." Bullet time will be stored in a meter that gradually fills up, and he can trigger it at will, causing the world around him to move in slow motion--except Max will still be able to acquire targets just as quickly as ever. Hence, you'll be able to switch to bullet time to take out superior odds single-handedly. Max's reflexes are just that good.
The graphics in the game are incredibly detailed--the textures used throughout are very sharp, and the weapon models are so real that you can zoom to see bullets being loaded into the chamber and even the threading inside the barrel of the weapon. Max Payne will sport multiple cinematic effects, including a third-person view from behind a bullet being fired toward its victim. It'll be a violent game, but one that will compensate for all of its gore with a healthy dose of cinematic flair.
The game will feature at least one additional mode of play that promises to extend Max Payne's replay value. In this mode, you'll be battling to get through each level against a countdown timer--and each time you kill an enemy, a few precious seconds will be added. This should make Max Payne's levels even more fast-paced. The game itself finally seems to be coming together, and we can't wait to get our hands on it.
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