
Emperor: Battle for Dune
Developer: Westwood Studios
Publisher: Electronic Arts
Estimated release date: Mid-June
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What's so high-tech about it: A reinvented engine with an improved AI and full 3D graphics will make for more complex strategic gameplay.
With Emperor: Battle for Dune, Westwood Studios is taking its real-time strategy franchise to the next level by introducing new layers of gameplay and AI and presenting it under fully rendered 3D graphic environments. Fans of the company's previous Dune RTS titles should be pleased when they see that Emperor's graphics really bring out the world of Dune. The rock and sand of the desert planet, known as Arrakis, exhibit detailed stains and erosion and show the wear and tear from previous battles. The camera controls that the designers have implemented let you take full advantage of the 3D graphics modeling of the landscape. You can zoom in to see your units up close and zoom the camera out far enough to see an entire battle unfold. "We had to find a happy medium between allowing players total control over the camera and making it easy for them to use," says Chris Longpre, the producer of Emperor. "Oftentimes in 3D RTS games, full control over the camera can become a burden rather than add to gameplay."
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Enhanced graphics are nice, but avid RTS gamers are much more interested in the gameplay. For this reason, Longpre emphasizes that his team added new layers of strategy to the traditional RTS game. The foremost feature is that it gives you the option of forming alliances throughout a campaign. You choose from five subhouses that are based on organizations and races from the world of the Dune novels. Through these partnerships, you can build unique structures and units, allowing for broader customization of your army.
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Ironically, the designers eventually figured a way to put House Ordos into the game, anyway; and they left in place the ability for players to form alliances with the subhouses. "We loved this idea of customizing your army, so we kept it," says Longpre.
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