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![]() Chapter 2 - Toys Alice can't liberate Wonderland all by herself - she needs an assortment of toys, otherwise known as weapons, to assist her. You'll find nine different toys during Alice's journey. Most of the toys possess primary and secondary attack functions. This section describes the toys you'll uncover during the trip through Wonderland and how best to implement them against the Queen of Hearts' forces. Vorpal Blade
The melee attack requires quick footwork to be effective. You must be able to dodge quickly and employ hit-and-run tactics in order to strike with the vorpal blade but avoid the enemy's attacks. Approach the enemy, strike with the vorpal blade, and then sidestep left or right or pull Alice back and away from the enemy. Use the vorpal blade's ranged attack to strike the enemy from a distance and inflict some damage, then switch to another weapon and resume the attack - this is more effective than waiting for the blade to reappear in Alice's hands. But, if you're out of strength of will, be patient with the ranged blade, and you can take out an enemy without getting close. Cards
The deck of cards offers a good combo attack with the jacks (described later in this section) or the ranged vorpal blade. After tossing the jacks or the blade, follow up with the cards' rapid-fire primary attack. Realize, though, that the cards aren't the best use of strength of will. They drain will quite rapidly and don't inflict the same amount of damage as the less expensive jacks. Keep that in mind as you attack. The deck of cards can be very effective at long range, much like the croquet mallet's secondary mode. Mallet
Use the croquet mallet's primary attack like you use the blade's primary attack. Employ hit-and-run techniques so you aren't standing in the enemy's range for too long. Circle around your enemy and pound on the target as fast as possible with the mallet. If you think you're in a poor position, back Alice off and regroup or target the enemy with the mallet's secondary attack. The secondary attack only works well at long range when you aren't in immediate danger from a quick counterattack, as the mallet's secondary attack's rate of fire is quite slow.
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