American McGee's Alice Game Guide
Introduction
Chapter 1 - General Strategies
Chapter 2 - Toys
Chapter 3 - Combat and Boss Strategies
Chapter 4 - Level Walk-Throughs
Appendix - Cheat Codes
Guide Contents
Title
American McGee's Alice Game Guide
Jackbomb

Don't neglect the jackbomb, the devastating jack-in-the-box with a powerful hidden explosive. In primary mode, simply drop the jackbomb, and after a few seconds, it blows up in a powerful explosion. Its primary mode is excellent against a room full of enemies or for weakening tough creatures. Narrow corridors and tight spaces are the jackbomb's best friend, as they leave enemies very little room to avoid its explosion. The jackbomb's secondary function is an even more effective room clearer. It spins, spewing fire at nearby enemies, and it eventually explodes in a damaging burst.

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Jackbomb
The jackbomb is rather slow - it takes a while to reappear in Alice's hand, and it takes a few seconds to detonate. Therefore, don't employ the jackbomb all by itself. Use the jackbomb to weaken enemies. While the jackbomb is doing its job - either in primary or secondary mode - switch to an alternate weapon and finish off the enemies with another ranged attack. Lure enemies into the jackbomb's explosive path to make sure you get the most out of the weapon's damage potential.

Ice Wand

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Ice Wand
One of the most useful weapons in the game, the ice wand proves effective as both an offensive and defensive weapon. Its primary attack, a flamethrower-like stream of ice, can freeze enemies in their tracks. The stream of ice is especially useful against "hot" targets, such as the fire imps you encounter in the Land of Fire and Brimstone. The enemy disappears soon after being frozen solid by the ice wand; don't forget to pick up the enemy's meta essence, which appears just as if you had simply killed the enemy.

The stream of ice doesn't have a long range - you must get fairly close to your target to inflict freezing damage. Thus, just like with a melee weapon, you must be quick on your feet around the enemy. Strafe to the left and right while you keep the ice wand's crosshairs planted firmly on the enemy target. Back off if you're under attack and either prepare for another assault or switch to a long-range weapon. The ice wand's secondary function erects a wall of ice in front of Alice. This can be used as protection against ranged attacks, especially those from the card guards late in the game. Use the ice wall as protection as you switch weapons and launch long-range attacks.

Jacks

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Jacks
The jacks are perhaps the most economic weapons in the game - their damage to strength of will usage ratio is quite good. To use the jacks effectively, you must acquire an enemy target. The primary attack tosses the jacks in a haphazard fashion, though the jacks eventually connect with the enemy and bounce around the target, inflicting some damage with each hit. The secondary attack launches the jacks in a tight cluster, somewhat similar to the cards' blast attack. Though it takes some time, the jacks can inflict a lot of damage during their first toss at the enemy. For instance, the jacks can take down an automaton in the first toss if enough strikes connect with the target.

After tossing the jacks, you won't have access to the weapon until the jacks stop the attack and return to Alice's hands. Therefore, you should consider using combos. Toss the jacks at the enemy and let the small spiked weapons start inflicting their damage. While the jacks pummel the enemy, switch to another weapon and use it against the enemy. It will cost additional strength of will, but it allows you to inflict more damage and dispatch the enemy quickly. Use the jacks' secondary attack when tossing them at an enemy at close range; this inflicts a massive amount of damage in a short amount of time.

 
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