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American McGee's Alice Game Guide
Introduction
Chapter 1 - General Strategies
Chapter 2 - Toys
Chapter 3 - Combat and Boss Strategies
Chapter 4 - Level Walk-Throughs
Appendix - Cheat Codes
Guide Contents
Title
American McGee's Alice Game Guide
Chapter 4 - Level Walk-Throughs

This section features full walk-throughs for all of Alice's dazzling levels. This walk-through was completed on "medium" difficulty, so your mileage may vary if you selected an easier or harder difficulty level. The level walk-throughs include solutions to each puzzle and tips on specific combat situations.

Dementia

The game opens with Alice plummeting into Wonderland. When you gain control of Alice, move forward, then to the right. Speak with the slave worker here. He's not happy, and he tells Alice, "Slavery and happiness do not dwell in the same house." The Cheshire Cat appears and offers a cryptic clue about the next section. Turn and face the chasm, and notice the gust of wind blowing up from the chasm's center. In order to cross, run up the ramp and leap into the gust of wind. While floating, use the directional keys to guide Alice to the other side of the chasm.

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Cross the chasm by jumping on the draft and floating over.
Approach the next slave and listen to the brief anecdote regarding the Queen's tyranny. The Cheshire Cat appears again and explains the concept of meta essence. Follow the hall and grab the meta essence power-up in the alcove. Turn right and approach the green glow - this is the first toy you'll find in the game. Listen to the Cheshire Cat describe the vorpal blade. A brief cutscene shows the white rabbit scurrying inside a small doorway - Alice needs to find a way inside!

Speak with the next slave, who asks Alice if she's the savior. Alice asks how she might become small in order to follow the white rabbit. The slave suggests visiting the Fortress of Doors, which may contain the answer. Grab the meta essence beside the house and proceed forward - you'll spot a black card guard to the right. Defeat the guard with the vorpal blade, then continue into the Buzzed Saw Mill area. Stay on the left-hand path. Leap up to the ledge on the left and grab the essence on top. Walk over to the slave - Alice automatically asks about the Fortress and learns she needs to make her way into the mines. Spot the sign marked "Yur Mine" and leap to its ledge. Enter the passage to complete the level.

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Listen to the Cheshire Cat's hints, then use the ropes to cross to the area's exit.
Pandemonium

Walk forward to the meta essence. The Cheshire Cat interrupts with a hint about the hanging ropes, which you will spot to your right. Leap to the first rope and swing back and forth with the directional keys. Once you have obtained enough momentum, leap to the next rope. Complete the task once again and jump onto the catwalk to the right with the meta essence. Walk forward and greet the old man. Alice asks the old man about becoming small. The old man offers to help Alice if she retrieves something for him. Walk forward to the essence, then left under the "Danger" sign. Alice automatically hops into the mine cart and takes a rough ride into the next area.

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Return the old man's key and he'll usher Alice to the Fortress of Doors.
Turn around quickly and battle the black card guard with your vorpal blade. Walk forward and collect the meta essence. Pick up the deck of cards for your second toy. Enter the door on the right. There are three guards inside - two black card guards and one red card guard. Defeat them with the deck of cards and pick up the essence they leave behind. Snag the key at the end of the room - it's the item the old man wanted. Ascend the staircase and enter the portal on the top of the ledge.

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To cross the ropes effectively, ascend the rope you're on before leaping to the next.
When you reappear, you're immediately under attack! Two red card guards are shooting at you from a distance. Dodge their shots and quickly scamper out of the starting alcove to the left. There's a black card guard here; defeat him quickly with your vorpal blade. You're relatively safe from the red card guards in this left-hand alcove. Retaliate against their attack with the deck of cards, though you may need to move closer in order to target them effectively.

Once all guards are defeated, use the rope to traverse up to the top meta essence. Spot the portal on the other side of the area. Use the ropes to move toward the portal. Enter the portal and greet the old man once again. You have the key he sought after. After a brief discussion, Alice hops in the old man's flying machine. During the trip to the Fortress of Doors, the old man requests Alice's help once again - he needs help in freeing his people.


 
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