American McGee's Alice Game Guide
Introduction
Chapter 1 - General Strategies
Chapter 2 - Toys
Chapter 3 - Combat and Boss Strategies
Chapter 4 - Level Walk-Throughs
Appendix - Cheat Codes
Guide Contents
Title
American McGee's Alice Game Guide
Fortress of Doors

As you approach the Fortress of Doors, the old man points out the skool and indicates that there are items inside that can make Alice small. When you gain control of Alice, turn around from the start position and kill the red card guard patrolling the platforms. You can leap onto the platforms and grab the meta essence and strength of will power-ups. Return to the start position and move forward until you spot the entrance to the right. Walk inside and turn right toward the stone steps and ledges.

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Hop in the old man's flying machine, and he'll take you to the Fortress of Doors and its skool.
Ascend the stone steps using jumping and grabbing techniques. Leap onto the top catwalk and defeat the red card guard here. Go left around the catwalk until you encounter another red card guard - he's protecting a deck of cards toy, which you can pick up if you bypassed the first one. Return to the stone steps and jump your way down to the ground floor. Locate the doorway opposite the skool entrance - it lies on Alice's right if you hug the wall from the stone steps.

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The path lies across from the skool entrance.
Upon entering this next area, defeat the boojum with your deck of cards; use the pillars inside this tight room as cover. Pick up the boojum's meta essence to restore Alice's sanity. The middle floor in the room breaks apart, so be careful as you approach. Before you cross, search the left side of the room for a small alcove containing a large meta essence power-up. Cross the hole in the middle of the floor by leaping across the wooden planks on the right side.

Ascend to the top area of the room and cross the tilting bridge. To do so, just leap onto the first part of the bridge and let it seesaw downward. Cross over the middle and to the other side. Before the end falls down completely, jump to the ledge on the far side containing the portal exit out of the area. Enter the portal to complete the level.

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Avoid falling into the bottomless void by walking and jumping across the longer wooden planks on the right.
Beyond the Wall

Move forward, then right at the closed gate. Face the two black card guards; use your vorpal blade to defeat them, then collect their meta essence. Continue down the path and locate a strength of will power-up in the right alcove. Turn left toward the center of the area. Jump on the circular center and grab the rage power-up, which transforms Alice into a fighting machine. Black card guards will then drop down from the pillars and attack. Defeat them quickly with the power-up and vorpal blade combination. Walk around to the other side of the closed gate ahead and open the series of wooden doors.

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The rage power-up temporarily increases Alice's attack power.
You've entered an area with two platforms separated by a large chasm - though there's no gust of wind to help you now! The floor in front of you is constantly changing, and you must complete a series of jumping puzzles in order to reach the other side. Once the floor pieces connect in front of you, jump to the platforms and walk to the upper left. If you turn around, you'll spot the pieces appearing and disappearing in front of you. Once a piece appears in front of you, jump to the platform, then to the stationary platform ahead.

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Wait for the floor pieces to appear before attempting any jumps.
Wait until the floor pieces appear again next to you. Jump to them, and then to the platform with the meta essence across the way. Once the floor pieces connect ahead of you, jump and walk to the upper-left piece. The floor pieces again appear in front of you; leap to them, and then to the area that is all the way across the chasm from where you started. Quickly enter the portal ahead - there's a fire imp floating around, and it will attack if you're too slow!

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Use this lever - and the levers on the floor below - to open the exit door on the other side of the chasm.
Once you appear in the next area, immediately ready the deck of cards - boojum are on the attack! Defeat the two boojum and collect their essence. Approach and use the lever ahead. It reveals the correct tone sequence to open the doors ahead. Locate and descend the spiral staircase leading down to the left of your start position in the area. Approach the three levers. Use the levers in the following sequence: right lever, left lever, middle lever. Return up the stairs and start across the bridge. Even though it's not connected, a new floor piece will appear as you reach the edge of the current piece. As you move across, use the deck of cards against the black and red card guards on the other side.

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Leap up the moving platforms carefully. Wait until your current platform is at its full height before jumping to an adjacent counterpart.
Go through the hall of open doors and defeat the red card guard standing at the end. Enter the portal. You're now in an area with a series of moving platforms. The object is to traverse the platforms safely to the other side and reach the portal. Simply jump onto the first platform and, when it reaches its apex, leap to the next platform ahead. Wait until your current platform is higher or at the same level of the next platform ahead. Leap to the portal and enter the next area.

Look out for the two boojum here. You'll find strength of will power-ups in the corners of the area - you'll want to grab them, as you'll need to make sure you're able to use your deck of cards. Defeat the boojum and collect their essence. Use the meta essence and strength of will power-ups around the area to fill your reserve. Spot the three doors. Approach the middle door and reveal the green portal; enter the portal to return to the Fortress of Doors.


 
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