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Defeat the boojum flying about the room and the black card guard who tramps down the stairs. Enter the first door on the left. Cross the wooden planks ahead, jumping to the small platform containing the first of three diabolical dice. Immediately turn around after seeing the Cheshire Cat's description of the dice - there are boojum attacking! If possible, jump across the planks back to the room's start area. You're very unstable on the current platform, and it's quite easy for the boojum attack to push Alice off into oblivion. Grab all the essence and return to the first room with the spiral staircase.
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After picking up the first die, turn around immediately and defend yourself against the boojum. |
When you return, you'll find many enemies clamoring for your attention. If you wish, drop the die, which summons a creature to eliminate the enemies. Or, you can simply use your own weaponry to finish them off. Enter the door marked "1st Grayd" and defeat the red card guard inside. Walk through either the left- or right-hand door. Go up the stairs and grab the meta essence on the left and use the lever on the right. The lever extends this gymnasium's bleachers.
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With the bleachers extended, climb up on the low ceiling girder on the right side. |
Ascend the bleachers and spot the low ceiling girder on the right (if you're facing away from the bleachers). Leap onto the girder and traverse the series of ceiling girders to the old man on the other side - don't pick up the rage power-up just yet! Talk with the old man, who mentions he has some mushrooms for the potion. At the end of the conversation, boojum enter the gym and attack. Pick up the rage power-up and defeat the imps with the croquet mallet. Defeating the imps cues a brief cutscene showing the old man inside the lab.
Exit the gym and head back into the main room. Ascend the spiral staircase to the second floor. Go through the door and battle the red and black card guards inside. Proceed through the next door, which is marked "2nd Grayd," into the lab - the old man is under attack from two black card guards! Defeat them with your knife or club and speak with the man. The potion is nearly ready, but he needs some poppy blooms. Alice requests some Jumbo Grow for the poppies, and the old man points to a cabinet in the corner.
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Take the vial of Jumbo Grow to the poppy seeds. |
Pick up the Jumbo Grow potion before leaving the lab. Exit the lab and enter the first door on the right - it's really thin, but Alice will fit! Defeat the red and black card guards here, then face the door marked "3rd Grayd." Enter this classroom and pick up the billy club in the corner if you haven't already procured that toy. Move through the next door into the hydroponics area. Approach the poppy seeds, and Alice automatically uses the Jumbo Grow potion. Pick up the poppy bloom and head back into the hall. Walk through one of the side doors and return to the lab.
Back in the lab, the old man concocts the potion - Alice can now shrink and follow the white rabbit! The old man instructs Alice to go by way of the observatory and hands her a star to assist. Pick up the potion and the star and exit via the portal. You're returned to Skool Daze.
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Peer into the observatory's telescope to open the portal that leads back to Skool Daze. |
Defeat the black card guards and ascend the staircase. There's a large meta essence on the platform where the first billy club rested. Pick it up if you need restoration. At the top of the stairs, go right and into the library (you've been here before). Defeat the boojum and go up the rotating lift. Ascend the left-hand ramped bookcase and take out the red card guards. Enter the door marked "Observatory" and watch the cutscene of Alice riding up the lift.
Defeat the guards in the room with your deck of cards. Pick up the strength of will power-ups on the side of the room if you need them. Climb up the staircase (making sure to leap over the hole in the stairs) and approach the eyepiece of the telescope. This triggers a cutscene of Alice drinking the potion and leaping into an exposed portal. This concludes the Fortress of Doors and sends Alice into the Vale of Tears area and the next level, Pool of Tears.
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