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![]() Caterpillar's Plot The level opens with a few words from the Cheshire Cat, "Only one path will bring you to the end game." Defeat the fire imps scattered around the map; use the ice wand to defeat them quickly and relatively easily. Explore this first area for several meta essence and will power-ups. After defeating the fire imps, approach the toy in the center of the area. Ascend the pillar and jump to the top to pick up the toy - it's a segment of the Jabberwock's eye staff. The Cheshire Cat explains the weapon - you need the full staff for it to be effective. Grabbing the eye staff also opens a nearby gate.
Speaking with the oracle triggers another gate opening, revealing a portal entrance. The end of the path (beyond the oracle) includes some meta essence. Return to the level's start position; along the way, you will face more fire imps. Stick with the ice wand; it's your best offense against the creatures here. Back at the level's start position, hug the left wall and spot the sign indicating the path to Pale Realm. Move into the Pale Realm path and walk to the right around the checkerboard steps. Spot a crawl space underneath the checkerboard steps. Walk inside, and Alice picks up a mirror - this power-up temporarily turns Alice invisible. Now that you're invisible, it's quite easy to sneak around the chess pieces and card guards to the portal that opened after speaking with the oracle. Continue up the checkerboard steps and avoid contact with the chess pieces. Hurry, because as soon as you're visible, the pieces and card guards will attack. Enter the portal to complete the level and enter Looking Glass Land.
Approach the white bishop guard on the left. He lets you by, but he also turns Alice into a bishop! You must now move like a bishop chess piece through the next area, which is cluttered with holes and dangerous spikes. Bishops can only move diagonally. Look ahead of your position and make sure you aren't moving into a hole or a spike. Follow the checkerboard carefully, and if you are moving toward danger, simply adjust the camera and retreat a space backward. When you exit the area, Alice returns to her standard form. Some red pawns attack from the right. Defeat them with Alice's ice wand.
In the next clearing, bishops attack. Grab the sanity power-up on the left. Approach the double doors on the far right. Defeat the knight and pick up the deck of cards to the right of the staircase. Ascend the stairs and eliminate the pawns. Enter the right-hand door at the end of the hall. Use the lever on the balcony beyond the door. The lever opens a door behind the white rook. Drop down and locate this open door. Watch out for the red knight on the right before the door; defeat him, then move through the door.
The knight moves in an L-shape. For instance, two steps forward, then one step left or right. Or, two steps left or right then one step forward or back. Traverse the area quickly and avoid the holes in the floor and the spikes. Alice reverts to standard form on the other side. Quickly ready a weapon, then face off against the bishop and pawns that attack. Go left to get a meta essence, then head right to the door. Defeat the pawns on the right and grab the meta essence underneath the stairs.
Swim to the far side of the area opposite the waterwheel area. Pull yourself up onto the ledge on the left side. Defeat the pawns and snag the meta essence here. Locate the double doors on the left. Open them and descend the staircase to complete the level.
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