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![]() Castling Exit through the double doors. Spot the meta essence power-ups near the downed white chess pieces. Don't grab the power-ups just yet - you'll need them shortly! Walk through the archway on the right to trigger a cutscene. Red knights and rooks emerge with a prisoner - the white queen! Battle the knights and pawns behind you when you regain control. Use the meta essence near the downed white pieces to restore your sanity and will. Climb the left or right stairs after the archway and enter the towers to pick up some meta essence power-ups. Go through the series of double doors and approach a battle between white and red chess pieces. Help out by attacking the red pieces with your ice wand. Go up the left ramp to the first door on the left. Ascend the ramp on the left and battle the bishop. Exit through the doors and face off against the red rook. Enter the next door to spot another battle between white and red pieces.
Follow the white rooks back through the area's start position and up the ramp and staircases to a portal. Leap into the portal to clear the level.
Go down the staircase and face off against the red pawns. As you move forward, you'll encounter a rook to the right and a knight (along with some will power-ups) to the left. Cross the bridge, and you'll find a bishop and some additional meta essence power-ups. After exploring the area, jump off the bridge into the water. Swim down and locate the alcove with the meta essence power-ups. Swim inside and pull yourself up on the ledge.
After opening a couple of doors, a cutscene interrupts gameplay and shows the white queen with her head in a guillotine. There's nothing you can do to stop the carnage - the blade drops and severs the white queen's head. Follow the winding path outside, defeating the red bishop and knights along the way. Further down, you'll face off against a couple of rooks at the base of some stairs. Enter the double doors at the end on the left. Walk to the end and leap down the hole.
When the red king falls, the staircase at the end of the area lowers. Alice automatically walks to the top and takes out the white pawn. Alice places the white pawn on the ground, which, by rules of chess, changes into the white queen! An army of red pieces emerges, and the white queen moves to engage them. But, before Alice can watch the battle, a giant-sized Mad Hatter appears overhead and knocks Alice unconscious. The level concludes with Alice waking up in an unusual new area.
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