American McGee's Alice Game Guide
Introduction
Chapter 1 - General Strategies
Chapter 2 - Toys
Chapter 3 - Combat and Boss Strategies
Chapter 4 - Level Walk-Throughs
Appendix - Cheat Codes
Guide Contents
Title
American McGee's Alice Game Guide
Burning Curiosity

Defeat the fire imps that charge you - the ice wand works well. Go left over the stones sticking out of the lava and ascend the mountain using the ledges. Defeat the creatures up here and spot the rage power-up further down on the rock. Grab the rage and drop down to the path on the left. Battle the imps, then enter the cavern and take on the boojum. Pick up the meta essence power-ups on the ledges to restore Alice's sanity and will.

Follow the path to the lava pool on the right. Grab the large meta essence over the lava if you wish. Watch out for the lava jumping fish in the pool, though; target it with the jacks to eliminate it before it hops out of the lava. Defeat the fire imps and jabberspawn to the right. Collect the meta essence to the right, then move around the pillars on the left. Face the lava and stone platforms. Pick up the jacks on the right (if you don't already have the toy) and traverse the stone platforms with careful jumps - falling into the lava is nearly instant death! Stick to the right as you move over the platforms, as it's the easiest path.

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Carefully cross the platforms sticking out of the molten lava.
At the end rock, leap up and pull yourself up. Defeat the many fire imps in the area. Traverse the stones sticking out of the lava - again, move very carefully over the stones so you avoid dropping into the hot lava. At the end of the cavern, spot the rage power-up on the left; your destination is the path that leads off to the right. Leap over to the rage if you wish, then move to the right and face the boojum. Leap over the gap (lava and sanity power-ups below) and fight the imps and phantasmagorias. Continue around to the left.

Approach the cave to initiate the cutscene with the oracle - it's really the caterpillar! After the discussion, continue to the left. Leap up to the ledges with the meta essence. As you near the base of the structure ahead, turn right and leap across the stones sticking out of the lava. Use the ledges to pull yourself up to higher areas. At the top, battle the fire imps and jabberspawns. Go through the open doors into the portal to complete the level.

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This battle against the Jabberwock won't be the last!
Jabberwock's Lair

It's time to battle the Jabberwock! Take on the Jabberwock as you did the Mad Hatter. Circle-strafe around the Jabberwock, firing the jacks and following them up with jackbombs at the Jabberwock's feet. Don't stand still - keep moving to avoid the Jabberwock's attacks. Locate the meta essence power-ups around the edge of the platform. Jabberspawns will appear and assist the Jabberwock. Defeat the 'spawns easily with jacks and collect their valuable discarded meta essence.

The gryphon saves Alice during the battle and scares off the Jabberwock. The final piece of the Jabberwock's eye staff lies in the center of the platform - pick up the eye piece. The gryphon announces he's off to "deal with the Jabberwock." Meanwhile, Alice enters the portal and returns to Caterpillar's Plot.

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Locate the loose brick to the right of the Humpty Dumpty look-alike.
Caterpillar's Plot, Part 2

Go left and defeat the fire imps and phantasmagorias. Follow the signs into the Majestic Maze area. Kill the card guards and approach the huge vibrating wall. You receive this clue: "Only the Jabberwock's eye staff can pry them open." Cycle through your toys until you hold the Jabberwock's eye staff. Walk against the wall and press the primary fire on the eye staff to bust open the wall. You're automatically sent to the Queen of Hearts Land and into the Majestic Maze.

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Pushing the brick next to Humpty opens a secret room that contains the powerful blunderbuss weapon.
Before you leave the Caterpillar's Plot, Part 2, there's a hidden weapon that will prove quite effective in the battles to come. At the start of the level, go left and approach the cracked egg "man" sitting on the wall - it's Humpty Dumpty, or at least his close cousin! Look to the right of Humpty and notice the small brick that's poking out from the wall. Push in the brick and approach the closed gate to the right (it's down the decline). At the bottom, you will notice a secret door opening to the left. Enter this door and follow the path to its end. Pick up the blunderbuss weapon.


 
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