American McGee's Alice Game Guide
Introduction
Chapter 1 - General Strategies
Chapter 2 - Toys
Chapter 3 - Combat and Boss Strategies
Chapter 4 - Level Walk-Throughs
Appendix - Cheat Codes
Guide Contents
Title
American McGee's Alice Game Guide
Majestic Maze

Go right from the start and battle the card guards. Follow this path around to the left and tackle the two red card guards before the intersection. At the intersection, go right and around the corner to find a rage power-up. Go left at the next intersection and battle the red card guards under the archway. Go forward past the left turn and down the ramp at the end to the left. You'll eventually find red "exit" portal at the base of an intersection.

Go left and down the ramp. Face off against many card guards, a few boojum, and some jabberspawns. Go under the arch and around either the left or right path to the portal. You'll see an insane child hop off a floor plate on the left and enter the portal on the right. With the floor plate up, the gate closes in front of the main portal, which is in the center of the room. To complete the level and open the portal, you must find a replacement child to stand on that floor plate. Enter the portal on the right to return to the red exit portal you passed moments ago. Be ready with a weapon - two jabberspawns wait for your return!

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Lure an insane child to the level's exit portal - you'll need him to stand on the floor panel.
Turn left out of the portal, then follow the path to the first turn on the left. Follow the hedge path and bypass the staircase on the left. At the intersection, turn right and locate the child in a small alcove on the right. Retrace your steps back to the red exit portal and return down the ramp to the gated portal below. Guide the child onto the floor plate on the left. This opens the gate to the portal ahead of you. Leap through the portal to complete the level.

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The exit gate opens once the insane child stands on the floor plate.
Combat is extremely difficult on this level. Not only are the hedge paths very tight, making it difficult to maneuver around multiple enemies, but several times jabberspawns and phantasmagorias will also appear behind you, trapping you between dangerous foes. Use the jacks if you have space to retreat. For clusters of enemies, drop a jackbomb and use its alternate fire mode, then finish off remaining enemies with the ice wand or deck of cards. Collect meta essence quickly to restore Alice's sanity and strength of will.

Airborne Terror

The Cheshire Cat opens the level with a clue: "Ride the thermal drafts." Leap forward and ride the thermal drafts to the platform ahead. As with all drafts on the level, stay on each one for several seconds so Alice reaches full height. Once you're at full height, float over to the next draft. Once on the platform, turn right and defeat the boojum. Leap over the draft and follow the next catwalk around to the right and to the top. You will encounter a few boojum along the way.

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When crossing the thermal drafts, take care around the steam jets that fire from the left.
Turn right at the top and cross the series of thermal drafts. You must be wary of the jets that fire from the left side of the area (note the blowing faces). Stop before each of these jets and let them blow; once they're finished, proceed to the next thermal draft. Once you reach the wooden platform, ascend to the right and tackle the boojum. At the top, turn right and use the drafts to cross to the interior hallway.

Walk through the hallway and onto the catwalk outside. Follow this catwalk along the left-hand wall. At the top, spot more thermal drafts blowing to the left. At the next wooden platform, walk to the edge and leap onto more thermal drafts. At the next wooden platform, go left and through the interior hall to the portal at the end.

 
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