American McGee's Alice Game Guide
Introduction
Chapter 1 - General Strategies
Chapter 2 - Toys
Chapter 3 - Combat and Boss Strategies
Chapter 4 - Level Walk-Throughs
Appendix - Cheat Codes
Guide Contents
Title
American McGee's Alice Game Guide
Labyrinthine Revenge

Drop down and cross the gears to the black card guard. Defeat him and pull yourself up. Go left and eliminate the boojum at the end. Turn left and drop down onto the ledge. Leap across and pull yourself up. Follow the hall to the wheel over the steam vents. Cross the wheel and follow the hall to the machinery. Cross the rotating gears by jumping through the hole. Defeat the automaton and continue across the next gear and through the door at the end.

Go right, up the ramp, and then enter the room with the fans above and team on the right. Take out the two automatons in the room. There's a rope in the corner of the room. Ascend the rope to the high ledge that holds a large meta essence. Drop back down into the room and exit up the ramp with the fire imps. Proceed up the next ramp by the water and battle the jabberspawn. Go through the next door and out into the hedge maze. Follow the maze and head toward the ramp down. Defeat the card guards and jabberspawns along the way.

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Cross this bridge by sidestepping across.
Open the door and spot the tough bridge - steam fires from the left side and a gear rotates overhead. To cross the bridge easily, turn Alice to the side and face the steam jets. This allows you to see the gear turning and avoid getting crushed beneath its teeth. Simply sidestep to the right as you cross and avoid the steam and the gear's teeth.

Follow the tunnel to an automaton and a rotating gear adjacent to some thermal drafts. Leap to the catwalk with the jabberspawn. Cross to the next set of thermal drafts. Leap up to the high rotating gear. Leap to the ledge and battle the automatons and boojum. Exit through the doors to the ledge overlooking the rotating gears.

Leap on the rotating gear and take on the boojum and card guards on the other side. Leap to the ledge where the black card guard stood. Exit the door into the hedge maze. Follow the path to the crushing heart-shaped spikes. Walk past the spikes carefully. On the other side, turn left and spot the swinging obstacles. Cross to the door and head up the ramp to another set of thermal drafts. Traverse the drafts. At the top, go left or right and cross the bridge blocked by rotating gears. Enter the portal on the other side to complete the level.

Machinations

Jump to the rotating gear that is in front of your start position. Next, leap to the gears on the right and then to the ledge. Wait for the closest spinning gear to lower. Cross over this gear to the ledge with the meta essence power-up. Once again, wait for the spinning gear to lower. Leap across, then to the next, and finally to the doorway.

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Be patient when crossing the spinning gears and pedals.
The next area includes a series of spinning pedals. Cross the pedals with careful jumping. At the last pedal, go right, then jump onto the gear. Enter the spinning gazebo-like gear. Jump to the next pedal and ride it above the gazebo. Cross the top of the gazebo-like gear toward the area's exit.

In the next area, drop down on the rising gear piece. Leap to the piece that slides left and right. Cross the narrow center bridge and leap on the next rising gear piece. Cross back and forth along the see-saw platforms using the spinning gears to rise to the upper levels. Traverse the central circle to the rising platform. Leap onto the gear that is moving perpendicularly to the circular gear. Cross the upper level touching the gear to the exit portal. This sends you into the game's final area, Queensland, and the next level.

 
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