Introduction
General Strategies
Village Management
Disciples
Creatures and Creature Learning
Miracles
Belief
Land One Walk-Through
Land Two Walk-Through
Land Three Walk-Through
Land Four Walk-Through
Land Five Walk-Through
Guide Contents
Black & White Game Guide






Chapter 9: Land Three Walk-Through

It's time to put your knowledge to the test. You're on your own here on land three, and most of the tutorials are over (though you'll learn about wonders). Land three is almost all about converting enemy villages and spreading your influence to a final encounter with Lethys. Oh, and you won't have the service of your creature, either! Lethys has frozen him within three power pillars. To lower the pillar, you must convert the land's villages.

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An overhead shot of land three.
Your greatest asset on the map lies beneath the waterfall--a wood miracle one-shot dispenser. This miracle dispenser respawns quickly and can keep you completely stocked with wood throughout the entire land--and you'll need it if you're attempting to keep up with your village's demand for expansion and houses. Even if you don't use the wood miracle immediately, take the one-shot bubble off and place it aside for later use.

Silver Reward Scroll #1: The Shaolin

You'll activate the Shaolin quest after you start to impress the nearest village; the scroll appears on the mountainlike island just off the coast. Take the Shaolin challenge before you completely conquer the first village. If you investigated this island before the quest, you would have noticed the temple on the top of the mountain and the winding road path near the bottom.

Activate the quest and meet the Shaolin, a mysterious man who seems to possess a lot of interesting information--if only he'd divulge some of that info! The Shaolin requests that you not follow him to his secret meditation place--that means it's time to follow the Shaolin!

To follow the Shaolin successfully, you must keep an eye on him at all times but you must also make sure he can't see you. Stick behind him and rotate your camera view to stick behind him. The first leg isn't tricky--just remain behind him but close enough so that he remains in view. Use the mouse to move forward and back; it's much more precise than attempting to use arrow-key movement.

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Taking a lot of resources from land two makes land three even easier.
At some point, glowing sparkles appear around the Shaolin--this means you have reached a save point. Should you fail the challenge at any point, just restart, and you'll begin here. This second stretch is tougher. The Shaolin approaches a group of purple mushrooms ahead. When he reaches the center, he turns to face away from the mountain and gaze at the landscape. Rotate your camera behind him and face the same direction.

The Shaolin continues onward and reaches a point under a rock. To complete this section, pitch the camera down to ground level. As the Shaolin passes underneath the rock, pause the game so that you don't lose sight of him. Adjust your camera while paused to retain view. Pausing works in any situation. If you're worried about being seen or losing sight of the Shaolin, pause and adjust the camera.

Another save point lies beyond the rock. You must complete a last leg, which closely resembles the second. The Shaolin stops again at a group of mushrooms and gazes at the landscape. Rotate the camera behind him. He'll then move underneath another rock. Pause the camera to retain sight of him. Follow the Shaolin to the two pillars that form his meditation center. You receive no immediate reward for completing the challenge, but the Shaolin will be back later to help out against two Lethys attacks as well as give instruction on wonders.

The Flaming Followers

After you conquer the first village, Lethys plans some retaliation in the form of some flaming followers. A handful of villagers are hanging out on a shoreline, and Lethys decides to launch a few fireballs at them. Frightened and quite warm (and forgetting there's water nearby), the flaming followers charge into your newly acquired village. Should the flaming villagers reach your structures (and other villagers), they'll share the fire.

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Complete the Shaolin quest before conquering the village, and he'll assist in dousing the flaming followers.
If you completed the Shaolin quest, he offers a couple of water miracles to assist in putting out the flame. Click on the miracles and douse the villagers by clicking the action button above them. Put out the nearest flaming villagers first. Douse any flames that reach your structures to prevent spread.

Naturally, you can let the villagers burn, but you may pay the price with several structures on fire and a lot of lost wood. Or you can toss the villagers away from the village or into the sea--that'll cool them off.

The Possessed Wolves

Lethys rears his ugly head once more after you conquer the second village. This time, he possesses a pack of wolves and sends them charging into your new village. If you've completed the Shaolin quest, he once again offers his assistance by firebombing the group of wolves. But it's not enough--there are more on the way!

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The Shaolin teaches you about wonders.
One way to take out the wolves is to pick them up and toss them as far away as possible (but quickly!). Grab the nearest wolf first and then hurl it away. Failing the challenge will cost you the village--Lethys will resume control, so now, the village will require nearly 1,500 belief to convert. In other words, be a nice god and get rid of those wolves because conquering 1,500 belief isn't worth the satisfaction of a few pesky villagers becoming wolf meat.

Alternatively, you could have a fireball or lightning miracle ready to ignite some wolves and then pick up the rest.
 
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