
Land four sends you back to the first map--though much has changed. Enraged, Nemesis has ravaged the land; a once lush, green landscape has turned brown and dead. Fireballs rain from the sky and lightning scars the land--and you'll have to deal with both. Land four can be a challenge exercise of keeping your village intact to watching fireballs burn it into rubble.
Guardian Stones
The first section of the walk-through details some ideas on how to survive the initial chaos. There are three guardian stones affecting land four's environment and landscape. You must complete each of the puzzles to restore the map to its original beauty.
Guardian Stone #1: The Totem Puzzle: Located underneath a physical shield outside of your influence. Capture the nearby village to spawn the scroll that activates the challenge.
Guardian Stone #2: The Defending Ogres: Sleg, son of Sleg, guards the second guardian stone, and he won't let it go without a fight. Move your creature to him to initiate combat.
Guardian Stone #3: The Heartbroken Man: Complete this quest after you've already destroyed two guardian stones. You'll spot the scroll above a hut in the middle of the map.
Surviving the Chaos
The beginning of land four is extremely difficult. You have fireballs crashing down from the sky, lightning bolts striking around your village, and pesky gremlins stealing your followers. Where should you start? As with all of Black & White, there are several options at the beginning of land four. Here are some of them:
![]() All that wood you brought from land three could be worthless if those fireballs ignite your village store. |
![]() Guide your creature over to the nearby village to start conversion. |
Spreading Your Influence
Expanding influence around the map can be a slow process if you're just expanding using houses or compounding belief in your village center with nice miracles and gestures. Instead, use the village center drop. Make five scaffolds and combine them into a single large scaffold. With the scaffold in hand, move your cursor somewhere outside your influence.
You can interact with the world for a few seconds after leaving your own influence. Use this time to place the village center, which creates its own influence. Build the center by adding builders and wood and then expand by using houses and other civic buildings--or by dropping another village center.
Use this tactic to gain influence close to neutral or enemy-controlled villages. If you're close enough, you can drop wood or food in their village store, cast friendly miracles, toss fireballs, and do whatever it takes to overturn belief and complete the conversion.
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