Introduction
General Strategies
Village Management
Disciples
Creatures and Creature Learning
Miracles
Belief
Land One Walk-Through
Land Two Walk-Through
Land Three Walk-Through
Land Four Walk-Through
Land Five Walk-Through
Guide Contents
Black & White Game Guide






Chapter 7: Land One Walk-Through

Consider land one as the extended training grounds. Many of the quests serve to enhance your expertise in movement, interface, creature training, miracles, and tossing rocks. Complete as many silver scrolls as possible to gain as much knowledge as possible of the game as well as important miracle dispensers, such as water, food, heal, and heal increase.

By the end of land one, you should have taught your creature how to cast water, food, heal, and heal increase miracles. All will come in handy during land two and beyond. Depending on your game style, your creature should also know how to treat villagers appropriately (do you want it to eat them or treat them nicely?). Your creature should eat when it reaches a certain hunger level and return to the pen to sleep. Finally, teach your creature the basics of using the village store (gathering wood and food). You'll find teaching your creature these tasks pays dividends later during village conversion.

Gold Story Scroll #1: Choose Your Creature

Take the time to grow accustomed to Black & White's control scheme or create your own by using the options menu and adjusting the control configuration. You can explore the island and watch the villagers work before you click on the first gold story scroll. You won't have access to many of the silver scrolls until you complete at least this first gold story quest and choose your creature.

Click on the gold story scroll above the giant village gates to meet Sable, the trainer of creatures. Before she ushers you to the creatures, you must return three gate stones to the pedestal positioned just in front of the gates. She points the direction to the first gate stone. Move your view over to the game's start position and pick up the first gate stone. Haul the stone over to the pedestal and sit it down. She then describes the next tasks.

Gold Story Scroll #2: The Lost Brother

The lost brother follows the start of the Choose Your Creature quest. Sable points the way to the gold story scroll at the farm. Click on the scroll and hear a woman's plea that her brother is sick and lost in the woods. If you return her brother, she'll give you the gate stone she's been keeping.

There are several ways to complete the quest. If you're a merciful god, simply locate the brother in the woods beyond the valley pass. Pick up the brother and deposit him at his sister's farm. She thanks you and rewards you with the second gate stone. If your wish is to side with darkness, just kill the brother (throw him into the water, smash him, etc.) and return to his sister and bear the bad news of his demise. Or ignore the brother (or kill him) and smash his sister's farm and take the gate stone.

Either way, grab the second gate stone and haul it over to the pedestal. Place the second gate stone on top of the first to receive the final step of the gate stone quest.

Gold Story Scroll #3: The Sculptor

Sable points the way to the final gate stone puzzle. Click on the gold story scroll by the sculptor's home. The village sculptor reveals that if you bring him one of the special rocks that can be molded into a gate stone, he'll sculpt one for you. You'll find the rock in the "old hermit's quarry." Seek out this small hut near the coast near your village. Grab the rock and deposit it in front of the sculptor's shop. He'll start his work and request that you return later.

screenshot
Take the rock to the sculptor, and he'll create the final gate stone.
Just hang around the sculptor for a bit, and he'll finish his task. Pick up the third gate stone and move it over to the pedestal. Drop the third gate stone on top of the others, and Sable opens the gates and ushers you toward your creature selection.

At this point, you have a choice of three creatures--you'll be able to switch during land one (by unlocking creatures with a download or solving the lost sheep quest to its fullest extent) and be able to gain other potential switches during the course of the game.

Here are the three creatures you can select:

The cow: Implied as the creature for good players (though you can be an evil cow!), the cow boasts above-average intelligence and decent walking and running speed. The cow's weakness is combat and physical fitness--the cow is fat! You can trim the cow with some exercise (rock carrying, throwing) and increase its strength, though expect to spend much more time building muscle with the cow than with the more aggressive tiger.

The ape: The smartest starting creature, the ape can pick up new tasks quickly and is a wise choice for players looking to instruct their creature as much as possible in land one. The ape also suffers from a weight problem (though not as bad as the cow) and weak strength. Be ready to train the ape and get it in shape!

The tiger: Implied as the creature for evil players (though you can be a good tiger!), the tiger possesses one of the worst intelligence ratings in the game--get ready for a lot of repeated instruction. What the tiger lacks in intelligence, it makes up for in strength, running and walking speed, and reaction time.
 
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