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The more rounds you win, the more money you make. |
Counter-Strike is all about economics. Nearly every action you can perform in the game will either pay you or cost you a certain amount of money. Unlike other first-person shooters, you must pay for most of your equipment in Counter-Strike, including weapons and ammunition. The basic premise of the game is quite simple: The more you win, the more money you make. And the more money you make, the better the weapons you can buy. Naturally, the team who wins consistently can overpower the opposing team with better firepower.
But the game's currency aspect is much more robust than the previous brief statement. Following is a complete table of possible actions in Counter-Strike and their respective costs and payoffs:
|
Action |
Payoff / Fine |
|
Rescuing a hostage |
$1,000 for rescuer, $150 for teammates |
|
Killing a hostage |
-$1,500 |
|
Talking to a hostage |
$150 for individual, $100 for teammates |
|
Killing an opponent |
$300 |
|
Killing a teammate (friendly fire servers only) |
-$3,300 |
|
Successfully bombing a target |
$2,750 for teammates |
|
Successfully defusing a bomb |
$2,750 for teammates |
|
Successfully rescuing all hostages |
$2,000 plus $250 per surviving hostage for teammates |
|
Killing all opponents (hostage rescue map) |
$2,000 for teammates |
|
Killing all opponents (bomb defuse map) |
$2,500 for teammates |
|
Money received after losing a round |
$1,400 for teammates |
The money you earn throughout each round is carried over into the next until the server ends the match. Of course, the only reason to earn money is to buy bigger and better weapons with which to overpower your enemies. What follows is a complete rundown of all of Counter-Strike's weapons and items.
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