Now that you've got the fundamentals down as to which particular general strategies work for both sides on each map class, let's take a look at the actual maps of Counter-Strike and illustrate winning techniques for both sides.
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High Rise has many elevated positions for sniping the VIP |
Type: Assassination
VIP extraction point: Roof helipad
Size: Large
High Rise places the counter-terrorists deep within a large building, with the goal to liberate the VIP to the penthouse helipad on the roof. Terrorists start around the helipad itself in strategic positions to monitor the five counter-terrorist exit points. You won't find many Counter-Strike players that will admit that they enjoy playing the counter-terrorist side on High Rise due to its longer than usual run to the helipad. This marathon run in the open gives terrorists time to set up, watch, and react to all but the most well-executed counter-terrorist game plans.
Here's how we recommend you play as counter-terrorists on this elaborate map.
Out of the five exit points (three roof, one hallway, one stairwell/doorway), rushing the stairwell and exiting onto the helipad's level via the lone door usually proves the most successful. Although exiting through the adjacent building's hallways is also a good way to go.
If you stick together as a team and make good use of flashbangs, you'll be in good position to eliminate any roof-camping terrorists while providing a singular lane to run to the helipad through. Remember, the VIP should be one of the last people to go through the door and don't flash your own team.
The VIP will show up on the roof eventually - he must to win the game. Knowing this means that it makes no sense for terrorists to enter the lower portions of the building. Instead, stay close to the spot you spawned and identify the names of the other people on your team and where they're camping. If one dies, it's a good bet that the counter-terrorists are coming through that particular area.
Since you intelligently stayed on the roof, you can react and move quickly to intercept the counter-terrorists coming though your deceased teammate's area. If you're fooling around in the building itself, it's likely that you'll be too late to close the distance gap and get in position to defend the helipad. It's also a good idea to send a sniper up the rope to the hollow alcove located in the lower-left corner of the roof. That room is the highest spot on the map and provides fairly decent sniping vantages.
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The fastest way to get to the roof is up these ropes. |
In Counter-Strike, the AWM is the long arm of the law, particularly on maps that feature long firing lanes like High Rise's run to the helipad. Therefore, as terrorists, you can exploit counter-terrorists by sitting squarely on the helipad itself with an AWM and sweeping the entire area from side to side. This method is particularly effective, since one of the exit points is directly in front of the helipad, meaning that you can pick off counter-terrorists one by one as they pour onto the roof.
With the exception of the dangerous AUG, most counter-terrorist weapons can't compete with an AWP at medium to long range, and the helipad itself is only vulnerable at short range from the very tops of the counter-terrorist roof exits. You'll get two to three kills per round easily using this method, and you'll probably irk your opponents to no end.