![]() |
![]() | ![]() |
Chapter Four: Part II: A Cold Day in Hell Walk-Through
Max and "Mona Sax" face off with firearms. She explains that Jack couldn't frame Max; she thinks they're both after the same guy, Angelo Punchinello. But, as the meeting seems to turn in Max's favor, Mona Sax slips him something strange in a cool beverage and Max slips into some nightmare. This section covers the walk-through for Part II: A Cold Day in Hell.
Prologue
You're in some nightmare that involves Max's house. There is a thick haze and it is difficult to see. Proceed forward and then to the right and follow the abnormally long hallways. You are inside a maze and must locate Max's living room. Follow these directions.
A cutscene interrupts your arrival into the living room. Walk left to the fireplace and examine the photographs. Turn left again and approach the dressers and examine the picture on the right. Ascend the staircase and walk forward into the open bathroom door. If you attempt to open the door on the right, planks appear out of thin air to block your advance (and break the shower door glass).
![]() Wooden planks prevent Max from entering the bedroom from this door. |
Turn right and ignore the first left jump. Follow the blood trail to the second jump opportunity to the left. Turn left and take the jump. Follow the winding blood trail until you reach a jump opportunity before the trail turns to the right. Take this jump. At the first intersection, keep going forward (ignoring the right turn). At the second intersection, turn right and follow the winding blood trail all the way to the children's room hallway.
Examine the baby. After the cutscene, open the door on the opposite side of the room and follow the hallway until you're interrupted by the cutscene. Approach the desk and spot Michelle's diary. Turn left and walk to the door to conclude the dream level.
Chapter One: The Baseball Bat
Max awakens from his nightmare in an all-new nightmare--he's tied to a chair, and some thugs taking batting practice with Max's head. Then the thug takes a break--wrong move! Max manages to free himself from the chair and notices the bloody baseball bat propped against the stairwell.
Objective: I needed to blow this mobster to death row.
Cross the boiler room and spot the cabinet on the left. Bust open the cabinet lock with the bat and grab the bottles of painkillers. Use them to replenish some of Max's health. Open the door across from the cabinet (it's the only door unlocked). Follow the hallway to the left. You can hear the voices of nearby thugs.
![]() You're armed with only the baseball bat. Time to crush some heads. |
There are several ways to complete the first part of this mission. You can wait until the thugs pass by and approach them from behind. Activate bullet time and crush their skulls with the baseball bat. Collect their weaponry and lure the other guards into a doorway and take them out. After alerting the guards, you can also circle around the area and enter the vacant storage rooms (the guards who were there are now in pursuit of Max) and gather the ammo and painkillers.
Enter the storage room on the left down the hall to the left. There may be thugs remaining inside. Blast the thugs with your shotgun and use shootdodges in front of the doorway if necessary. Bust the crates inside the room for ammunition and then examine the newspaper on the ground near the drainage. Return to the hallway and locate the open elevator. Get inside the elevator and use the button to ascend a floor.
There are thugs in the storage room right outside the elevator door. When it opens, perform a shootdodge to the right out of the elevator. Use the columns in the room as cover against the enemies. Exit the room in the opposite doorway. You're at an intersection with the back of a truck to the left and a storage room on the right. The storage room contains two or three enemies, depending on if you cleared out the two enemies in the elevator room.
![]() Examine the newspaper on the ground near the drain. |
There are two more thugs to deal with. One behind the truck and another in the meat plant--a room that connects the truck area and the storage area. Trigger these guys and lure them within close range and use your shotgun to take them out.
| « Previous Page | Part II: A Cold Day in Hell Walk-Through (cont.) » |