Introduction Weapons
Bullet-Time Strategies
Part I Walk-Through
Part II Walk-Through
Part III Walk-Through
Cheat Codes
Easter Eggs
Guide Contents

Chapter Five: Part III: A Bit Closer to Heaven Walk-Through

Max falls into a junkie's nightmare after being injected. Once again, Max finds himself stuck in a world of dreams. This section covers the walk-through for Part III: A Bit Closer to Heaven.

Prologue

Cross the room and find yourself in Max's house--though it's some twisted version. Turn right and follow the dark hall into the living room. Ascend the staircase. At the top of the stairs, turn right and enter the door in front of you (the two doors on the left are locked). Walk through the children's room and open the door on the left and then the next door on the left.

After a brief cutscene, Max ends up in a room aflame. Walk forward to the desk and examine the letter. Walk over to the ringing telephone and answer the call. Open the door on the left side of the room. You find Max again inside a flaming room--it's eerily familiar.

Walk to the desk and check out the letter. Next, walk over to the ringing telephone and answer the call. Exit the door on the left, and you emerge inside a new room. You are back inside Max's house--or at least the dreamworld version of Max's house--and must maneuver through the living room, up the stairs, and into the door surrounded by candles on the right. Max stands at the base of another blood trail.

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Follow the blood trail to the cradle. Realize the trail has multiple levels--you will have to locate a way down.
Follow this path through the blood trail:

  1. Walk to the end of the trail.
  2. Turn right and jump to the adjacent blood trail.
  3. Follow the blood trail around to the left. At the end, leap forward to the blood trail.
  4. Follow the trail to the right. At the end, peer down and see the trail below you. Instead of leaping to the trail across from you, leap and land on the trail below you to the right.
  5. Follow the lower trail until you reach the end and need to leap right. Jump over to the right trail.
  6. Walk over the trail to the left and at the end, leap to the trail across from you.
  7. Follow this trail to the right and leap to the cradle surrounded by candles.

Arrive at the cradle surrounded by candles. Approach the cradle to enter Max's bedroom and battle...Max! Use ample shootdodges, and don't be frugal with the bullets. Lay into the alternate Max until he falls. Walk to the bed to complete the level.

Chapter One: Take Me to Cold Steel

Max, awakened from his drug-induced nightmarish visions, makes his way to the Cold Steel Foundry in pursuit of the mystery woman.

Objective: I had to look for the mystery woman's hideout.

You have been stripped of most of your weapons. You're equipped with a baseball bat, lead pipe, and the Beretta. Use the baseball bat or pipe to break the glass in the skylight. Drop down onto the crates below. Equip the Beretta. Enter the next room and spot the laser trip mines that are blocking the doorway. You can't jump over or crawl underneath.

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You can't jump over or crawl under these trip mines. Instead, shoot them from the previous room to avoid the explosion.
Back out into the previous room and shoot the trip mine from a safe distance. After the mines explode, enter the door beyond them on the right. Grab the sniper rifle and ammunition and then listen to the radio for a news update. Open the door to the left of the calendar. There are two tough guards outside; the easiest way to blast them is to use the sniper rifle.

Equip the sniper rifle and open the door. Take out the guard on the ground and then wait until the second guard ascends the stairs and enters the door. Simply stand back with the sniper rifle zoomed in on the door and blast the guard. Gather their weaponry (including a Colt Commando) and approach the door into the small room (you can see the room through the window).

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Hug the corner in the room to gain line of sight on the trip mine.
Be careful, however. When you approach the door, a cold steel container opens behind you. A thug inside will blindside you if you aren't quick enough. Use a shootdodge and walk past the door that faces the container; nail the guard with the Colt Commando. Enter the room and gather the ammo and painkillers. Another guard has been alerted to your presence and will barge through the door or shoot through the window, depending on your position. Take him out with a shootdodge and the Colt.

Tip: Search the warehouse for an open container, which holds a Molotov cocktail.
 
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