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Chapter Five: Part III: A Bit Closer to Heaven Walk-Through
Max falls into a junkie's nightmare after being injected. Once again, Max finds himself stuck in a world of dreams. This section covers the walk-through for Part III: A Bit Closer to Heaven.
Prologue
Cross the room and find yourself in Max's house--though it's some twisted version. Turn right and follow the dark hall into the living room. Ascend the staircase. At the top of the stairs, turn right and enter the door in front of you (the two doors on the left are locked). Walk through the children's room and open the door on the left and then the next door on the left.
After a brief cutscene, Max ends up in a room aflame. Walk forward to the desk and examine the letter. Walk over to the ringing telephone and answer the call. Open the door on the left side of the room. You find Max again inside a flaming room--it's eerily familiar.
Walk to the desk and check out the letter. Next, walk over to the ringing telephone and answer the call. Exit the door on the left, and you emerge inside a new room. You are back inside Max's house--or at least the dreamworld version of Max's house--and must maneuver through the living room, up the stairs, and into the door surrounded by candles on the right. Max stands at the base of another blood trail.
![]() Follow the blood trail to the cradle. Realize the trail has multiple levels--you will have to locate a way down. |
Arrive at the cradle surrounded by candles. Approach the cradle to enter Max's bedroom and battle...Max! Use ample shootdodges, and don't be frugal with the bullets. Lay into the alternate Max until he falls. Walk to the bed to complete the level.
Chapter One: Take Me to Cold Steel
Max, awakened from his drug-induced nightmarish visions, makes his way to the Cold Steel Foundry in pursuit of the mystery woman.
Objective: I had to look for the mystery woman's hideout.
You have been stripped of most of your weapons. You're equipped with a baseball bat, lead pipe, and the Beretta. Use the baseball bat or pipe to break the glass in the skylight. Drop down onto the crates below. Equip the Beretta. Enter the next room and spot the laser trip mines that are blocking the doorway. You can't jump over or crawl underneath.
![]() You can't jump over or crawl under these trip mines. Instead, shoot them from the previous room to avoid the explosion. |
Equip the sniper rifle and open the door. Take out the guard on the ground and then wait until the second guard ascends the stairs and enters the door. Simply stand back with the sniper rifle zoomed in on the door and blast the guard. Gather their weaponry (including a Colt Commando) and approach the door into the small room (you can see the room through the window).
![]() Hug the corner in the room to gain line of sight on the trip mine. |
Tip: Search the warehouse for an open container, which holds a Molotov cocktail.
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