Introduction Weapons
Bullet-Time Strategies
Part I Walk-Through
Part II Walk-Through
Part III Walk-Through
Cheat Codes
Easter Eggs
Guide Contents

Introduction

Chapter One: Weapons
     Lead Pipe and Baseball Bat
     Beretta and Dual Berettas
     Desert Eagle
     Pump-Action Shotgun and Sawed-Off Shotgun
     Jackhammer
     Ingram and Dual Ingrams
     Colt Commando
     Sniper Rifle
     M79 Grenade Launcher
     Grenades and Molotov Cocktails

Chapter Two: Bullet-Time Strategies
     Combat and Spell-casting Tips
     The Use of Wish Spells and the Deck of Many Things<

Chapter Three: Part I: The American Dream Walk-Through
     Prologue
     Chapter One: Roscoe Street Station
     Chapter Two: Live From the Crime Scene
     Chapter Three: Playing It Bogart
     Chapter Four: The Blood Veins of New York
     Chapter Five: Let the Gun Do the Talking
     Chapter Six: Fear That Gives Men Wings
     Chapter Seven: Police Brutality
     Chapter Eight: Ragna Rock
     Chapter Nine: An Empire of Evil

Chapter Four: Part II: A Cold Day in Hell Walk-Through
     Prologue
     Chapter One: The Baseball Bat
     Chapter Two: An Offer You Can't Refuse
     Chapter Three: With Rats and Oily Water
     Chapter Four: Put Out My Flames With Gasoline
     Chapter Five: Angel of Death

Chapter Five: Part III: A Bit Closer to Heaven Walk-Through
     Prologue
     Chapter One: Take Me to Cold Steel
     Chapter Two: Hidden Truths
     Chapter Three: The Deep Six
     Chapter Four: Backstabbing Bastard
     Chapter Five: In the Land of the Blind
     Chapter Six: Byzantine Power Game
     Chapter Seven: Nothing to Lose
     Chapter Eight: Pain and Suffering

Appendix A: Cheat Codes

Appendix B: Easter Eggs
 
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