![]() Chapter 1: System Overview
The gameplay in Skies of Arcadia will be familiar to anyone with experience in the role-playing genre. But despite its roots in turn-based combat, Arcadia brings to the table new ideas - and with them, the need for new strategies.
Skies of Arcadia offers gamers two distinct battle systems: standard turn-based hand-to-hand battles, similar to the fights in many other RPGs, and ship-to-ship combat in which massive airships square off to match wits and trade cannon fire. Each type of combat requires its own distinct tactics and strategies, though certain elements are common between the two.
The spirit meter is the single most important element in regular battles. Each character brings a certain amount of spirit to the fight that enables the use of special combat skills. Spirit regenerates at the beginning of each round. The amount of spirit added to the meter in each round - as well as the party's maximum rating - grows as your characters advance in level and become stronger.
Simply put, spirit is a collective pool of power that lets characters use special attacks such as S-moves, magic, and airship weapons. Whenever a character performs one of these advanced skill moves, it draws points from the group's spirit meter. A varying amount of spirit regenerates at the beginning of each round, based on the party's current level. Although the party can't perform spells and S-moves for which it lacks spirit points, basic attacks and using items requires no spirit and can be done freely. As your party grows in strength, the meter grows larger and replenishes more rapidly, but choosing the best combination of regular and spirit-consuming actions is always at the core of Arcadia's combat. Later in the game, there are also two secret moves that can be executed when the party's spirit meter is full. The better your leadership, the stronger these skills will be! Magic
Magic spells in Skies of Arcadia are handled somewhat differently than in most games. Each spell, no matter how weak or powerful, requires exactly one magic point to perform. However, every spell also consumes spirit points, which means that the number of special attacks and spells you can execute in a single round hinges on how much spirit you've accumulated during the course of battle.
Each color of magic has six spells (36 total) that can be learned by every character. Some magic (such as the sacri healing skills) can be used outside combat, and with the right equipment, practically every spell can be used during aerial combat as well.
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