![]() The Sunken Shrine
Items in this area: Sacri crystal, moonberry, sacres crystal
Don't miss the chest to the right of the ladder as you continue along the path. When you finally come to a save point by a door, you should save before advancing. When you open the final door to drain away the water and move toward the moonstone, you'll be greeted by a deadly automaton which has been lying in ruin but seems to have lost none of its power. Boss Battle: Sentinel - 1,200 Hit Points
The sentinel packs a serious punch, both literally and figuratively. Its most dangerous attack is the blaster gun that can strike either Aika or Vyse for upward of 300 hit points. Luckily, it's easy to reduce the damage you take; the sentinel always uses target search in the round before firing its blaster, so always guard whenever you see target search. Save up spirit points for cutlass fury and use sacri crystals to heal when your hit points drop below 300. The sentinel counterattacks frequently, so keep that in mind when you use straight physical strikes. When you defeat the sentinel, you'll receive a moonberry and the raw moonstone.
The armada's raid on Pirates Island necessitates a rescue attempt into the impenetrable Valuan grand fortress, but Vyse and Aika's journey there is interrupted by an unfortunate turn of events. A chance rescue introduces the pair to Drachma, who will reluctantly join the party and introduce the basics of ship-to-ship combat before heading into the depths of Valua.
When Vyse and Aika return to Pirates Island, they find their home a smoking ruin. Although no one is hurt, all the men are missing, having been abducted in a Valuan raid. Speak to Vyse's mother in Dyne's office and learn the details. Then, prepare for a rescue mission.
Swashbuckler opportunity: Encourage Lindsi by telling her you promise to return.
Take the skiff north beyond Shrine Island. Your path to Valua can be seen through a tunnel in the rock face to the north. Unfortunately, before you arrive, you're thrown off course by a sudden fog and a massive arcwhale that threatens to capsize your vessel.
After your unsuccessful escape attempt, you come to on the deck of a fishing boat with a sullen, angry older man staring down at you. Since your skiff is demolished, you must earn your keep aboard his vessel by doing some manual labor. Carry the two large boxes from the lower hold up to the bridge, and the captain, Drachma, will chat with you, albeit tersely. He also gives you control of his ship, the Little Jack, and lets you use his blue moonstone.
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