![]() The Final Showdown
All the pieces are in place, and Galcian's schemes are revealed. The former Valuan admiral holds the advantages and possesses the means to make good on his ambitions. Vyse and his team set out to put a stop to Galcian's plot before he can devastate the entire world with the combined power of the six moon crystals.
On your way back to Dangral Island, drop by Sailors Island, where some impressive equipment is on sale. Most of it is penultimate gear, but it's the best stuff money can buy. Once outfitted and upgraded, head back to Dangral Island. Once again the enemy ranks will be fairly thin, so head to the lowest level, where the large open bay facing into the deep sky is located. The elevator project that was just beginning earlier is now complete, so take the lift to the island at the end of the line. Just be aware that you must fight Vigoro on the way there, and this time, he's got his cannon and armor.
Vigoro's playing for keeps this time. His cannon fire skill can strip 3,000 hit points from a character in a single blast, and random fire hits multiple characters for 1,500 or so points. Keep your hit points high to stay out of immediate danger and work on building up your spirit points to use pirate's wrath or at least gunslinger and cutlass fury. Don't bother with Gilder's skill called the Claudia; it's only half as effective as pirate's wrath and costs nearly as many spirit points. Vigoro shouldn't be overly difficult to defeat if you stay on your toes, and he accepts defeat the only way he knows how - like a man.
This creature is a carbon copy of the sentinel you faced on Shrine Island long ago - the difference being that this monster has a ton of hit points and packs a major wallop. Its attacks are exactly the same as sentinel's (with the addition of the stone status-inflicting laser blast), but it's much more tenacious and aggressive in using them. Vyse's pirates wrath will be your best asset; boosted with increm, you can shave a quarter of the eliminator's hit points with a single strike.
This is the exact same ship that has been patrolling the northern areas of Valua since your first visit to the Maw of Tartus. If you can't defeat it within a single round, you should hand over the Delphinus to someone less embarrassing.
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