All magic costs a single magic point, but the required spirit points vary from spell to spell. Many spells can be used outside of battle and in aerial combat as well.
|
Spell |
Spirit |
Effect |
|
Sacri |
2 |
Heals a single character for 500 hit points; repairs an airship for 4,000 hit points |
|
Sacres |
4 |
Heals a single character for 1,000 hit points; repairs an airship for 8,000 hit points |
|
Sacrum |
8 |
Heals the party for 1,000 hit points each |
|
Sacrulen |
6 |
Completely heals a single character; completely repairs an airship |
|
Noxi |
3 |
Wounds an enemy with a chance of poisoning |
|
Noxus |
6 |
Wounds an enemy party with a chance of poisoning |
|
Spell |
Spirit |
Effect |
|
Pyri |
2 |
A weak fireblast burns all enemies |
|
Pyres |
4 |
A stronger fire spell with which to hit the enemy party |
|
Pyrum |
6 |
Scorch all enemies with this spell |
|
Pyrulen |
10 |
The strongest fire spell blasts the entire enemy party |
|
Increm |
4 |
Boosts a single character's attack and defense by 25 percent |
|
Incremus |
16 |
Raises the entire party's strength and defense by 25 percent |
|
Spell |
Spirit |
Effect |
|
Crystali |
1 |
An ice crystal freezes an enemy |
|
Crystales |
2 |
A stronger burst of ice hits a foe |
|
Crystalum |
4 |
Large ice formations assail one enemy |
|
Crystalen |
8 |
A huge spear of ice skewers a single opponent |
|
Sylenis |
2 |
Chance to cause all enemies to become muted |
|
Panika |
3 |
Chance to confuse all enemies |
|
Spell |
Spirit |
Effect |
|
Wevli |
2 |
A small gust strikes an enemy and those standing nearby |
|
Wevles |
4 |
A ripple of wind hits an enemy and offers a larger splash effect |
|
Wevlum |
6 |
A large air blast hits an enemy and those near the target |
|
Wevlen |
8 |
The strongest wind spell has a huge area of effect to hit its target and those in the vicinity |
|
Quika |
6 |
Boosts the entire party's quickness |
|
Slipara |
6 |
Chance to cause all enemies to sleep |
|
Spell |
Spirits |
Effect |
|
Electri |
2 |
Strikes all enemies in a line with a small electrical beam |
|
Electres |
4 |
A beam of electricity hits all enemies in a line |
|
Electrum |
6 |
A larger blast of electricity jolts all enemies along its path |
|
Electrulen |
8 |
A huge burst of electrical energy chars an enfilade of foes |
|
Driln |
3 |
Chance to lower an enemy's attack power |
|
Drilnos |
6 |
Chance to lower all enemies' attack power |
|
Spell |
Spirit |
Effect |
|
Curia |
2 |
Erases negative status effects from a single enemy |
|
Risan |
4 |
50 percent chance to revive unconscious ally with 50 percent hit points |
|
Riselem |
8 |
Restores an ally to life with full health |
|
Eterni |
5 |
50 percent chance of instant death for foe; does not work against certain enemies |
|
Eternes |
10 |
Kills an enemy instantly |
|
Eternum |
15 |
Chance to kill all enemies instantly |