|
Spell Name |
Color |
Level |
Equip |
Cons |
Description |
|
AquaBeam |
Blue |
1/7 |
All |
No |
Strikes a single enemy with a focused ray of water. |
|
BushWhacker |
Green |
1/7 |
All |
No |
A spiraling gust of wind hits a single enemy with leaves. |
|
Cure |
Blue |
1/7 |
All |
No |
Restores a small amount of hit points to a single character. |
|
FireBall |
Red |
1/7 |
All |
No |
A flaming globe smashes into a single enemy. |
|
GravityBlow |
Black |
1/7 |
All |
No |
Blasts an enemy into the air and sends it crashing back to earth. |
|
PhotonRay |
White |
1/7 |
All |
No |
A ray of cosmic laser energy pierces a single opponent. |
|
Revive |
White |
1/7 |
All |
No |
Restore fallen allies to consciousness with 50 hit points. Placing this element higher on the grid will restore a greater amount of hit points. |
|
Tablet |
Red |
1/7 |
All |
Yes |
Restores a small amount of hit points to a single character in combat. Can be used to restore hit points outside of battle as well. |
|
TurnBlack |
Black |
1/7 |
All |
No |
Makes a single enemy susceptible to white elemental attacks. |
|
TurnBlue |
Blue |
1/7 |
All |
No |
Makes a single enemy susceptible to elemental attacks. |
|
TurnGreen |
Green |
1/7 |
All |
No |
Makes a single enemy susceptible to yellow elemental attacks. |
|
TurnRed |
Red |
1/7 |
All |
No |
Makes a single enemy susceptible to blue elemental attacks |
|
TurnWhite |
White |
1/7 |
All |
No |
Makes a single enemy susceptible to black elemental attacks. |
|
TurnYellow |
Yellow |
1/7 |
All |
No |
Makes a single enemy susceptible to green elemental attacks |
|
Uplift |
Yellow |
1/7 |
All |
No |
Raises a chunk of earth into the air and brings it crashing down on an enemy's head. |
|
Spell Name |
Color |
Level |
Equip |
Cons |
Description |
|
AeroSaucer |
Green |
2/6 |
All |
No |
Twin discs of air slice through a single enemy. |
|
Antidote |
Green |
2/0 |
All |
Yes |
A consumable element that can clear away green status effects like poison and fear. |
|
Brace |
Yellow |
2/0 |
All |
Yes |
A consumable element that can clear away yellow status effects like sprain. |
|
ElectroJolt |
Yellow |
2/6 |
All |
No |
Shocks an enemy with a small electrical discharge |
|
Heal |
Green |
2/6 |
All |
No |
Restores a single character's hit points. It's more potent than Cure. |
|
HellSoul |
Black |
2/0 |
All |
No |
An instant-kill attack that strips an enemy of its soul. It does not affect certain enemies. |
|
Icelance |
Blue |
2/6 |
All |
No |
Skewers an enemy with a flying ice spear. |
|
MagmaBomb |
Red |
2/6 |
All |
No |
Strikes all foes with explosive fragments of fiery energy. |
|
Medicine |
Blue |
2/0 |
All |
Yes |
A consumable element that can clear away blue status effects like freeze and flu. |
|
Meteorite |
White |
2/6 |
All |
No |
Drop a space rock on an enemy's head. |
|
Ointment |
Red |
2/0 |
All |
Yes |
A consumable element that can clear away red status effects like burn and berzerk. |
|
BlackOut |
Black |
2/0 |
All |
Yes |
A consumable element that can clear away black status effects like curse and blind. |
|
WhiteOut |
White |
2/0 |
All |
Yes |
A consumable element that can clear away green status effects like weak and exhaustion. |
|
Spell Name |
Color |
Level |
Equip |
Cons |
Description |
|
AntiBlack |
White |
3/5 |
White |
No |
Prevents a single enemy from casting black-innate spells. It's not effective against certain enemies. |
|
AntiBlue |
Red |
3/5 |
Blue |
No |
Prevents a single enemy from casting blue-innate spells. It's not effective against certain enemies. |
|
AntiGreen |
Yellow |
3/5 |
Green |
No |
Prevents a single enemy from casting green-innate spells. It's not effective against certain enemies. |
|
AntiRed |
Blue |
3/5 |
Red |
No |
Prevents a single enemy from casting red-innate spells. It's not effective against certain enemies. |
|
AntiWhite |
Black |
3/5 |
Black |
No |
Prevents a single enemy from casting white-innate spells. It's not effective against certain enemies. |
|
AntiYellow |
Green |
3/5 |
Green |
No |
Prevents a single enemy from casting yellow-innate spells. It's not effective against certain enemies. |
|
AquaBall |
Blue |
3/5 |
All |
No |
Flings a sphere of water at an enemy, splashing it with damage. |
|
FirePillar |
Red |
3/5 |
All |
No |
Causes fiery power to bubble forth from the ground beneath an enemy. |
|
BushBasher |
Green |
3/5 |
All |
No |
Causes a thorny plant to spring to life at an enemy's feet. |
|
Capsule |
Yellow |
3/0 |
All |
Yes |
A consumable element that restores a moderate amount of hit points. It can be used to heal outside of battle as well. |
|
CurePlus |
Blue |
3/5 |
All |
No |
A more powerful version of Cure that recovers much of a character's hit points. |
|
Gravitonne |
Black |
3/5 |
All |
No |
Use gravity's power to compress the entire enemy party. |
|
PhotonBeam |
White |
3/5 |
All |
No |
Targets a single enemy with a laser ray; more powerful than PhotonRay. |
|
RecoverAll |
White |
3/5 |
All |
No |
Restores a moderate amount of hit points for the entire party. |
|
Upheaval |
Yellow |
3/5 |
All |
No |
Raises spikes of rock from the earth to spear an enemy. |
|
Spell Name |
Color |
Level |
Equip |
Cons |
Description |
|
AeroBlaster |
Green |
4/4 |
All |
No |
Blast an enemy with a bullet made of compressed air. |
|
BatEye |
Green |
4/4 |
All |
No |
ObsCures an enemy's vision to lower its chance of making successful physical strikes. |
|
EagleEye |
Green |
4/4 |
All |
No |
Temporarily grants an ally the ability to make physical attacks with 99% accuracy. |
|
ElectroBolt |
Yellow |
4/4 |
All |
No |
An enormous burst of electrical energy electrocutes an enemy. May inflict Yellow status |
|
IceBlast |
Blue |
4/4 |
All |
No |
A spike of ice rises from the earth to impale an enemy. May inflict Freeze status. |
|
Genius |
Black |
4/4 |
All |
No |
Boosts a character's Elemental attack power for a few rounds. |
|
HealAll |
Green |
4/4 |
All |
No |
Nature's soothing power restores the entire party's hit points. |
|
HellBound |
Black |
4/4 |
All |
No |
Blasts an enemy through the ground on a trip straight to hell. It may cause instant death. |
|
HiRes |
Yellow |
4/4 |
All |
No |
Improves an ally's resistance to physical attacks. |
|
Imbecile |
Black |
4/4 |
All |
No |
Lowers an enemy's intelligence, drastically reducing the potency of its elemental skills for a short time. |
|
LoRes |
Yellow |
4/4 |
All |
No |
Weakens an enemy's physical resistance, making it more vulnerable to physical strikes. |
|
MagmaBurst |
Red |
4/4 |
All |
No |
Bubbling magma rises from within the earth to pour over the enemy. It may inflict red status. |
|
MeteorShower |
White |
4/4 |
All |
No |
Multiple chunks of cosmic debris plummet from space to annihilate the enemy party; it may inflict white status. |
|
Nimble |
Blue |
4/4 |
All |
No |
Makes an ally capable of evading enemy attacks more easily. |
|
Numble |
Blue |
4/4 |
All |
No |
Lowers an enemy's evasion rate, reducing its ability to dodge physical strikes. |
|
Purify |
White |
4/4 |
All |
No |
Clears all status ailments. |
|
Strengthen |
Red |
4/4 |
All |
No |
Boosts an ally's physical strength, causing that character to deliver more powerful attacks. |
|
StrongMinded |
White |
4/4 |
All |
No |
Reduces the damage an ally receives from elemental attacks. |
|
Weaken |
Red |
4/4 |
All |
No |
Temporarily lowers an enemy's physical strength |
|
WeakMinded |
White |
4/4 |
All |
No |
Reduces an enemy's ability to defend against elemental attacks. |
|
Spell Name |
Color |
Level |
Equip |
Cons |
Description |
|
BlueField |
Blue |
5/3 |
All |
No |
Changes the field effect meter to a completely blue state, boosting the power of characters and skills of the same color. Use to facilitate the use of summon elements. |
|
Carnivore |
Green |
5/3 |
All |
No |
An enormous plant rises from the ground and consumes the enemy party. Can be trapped. |
|
CureAll |
Blue |
5/3 |
Blue |
No |
Heal the entire party for high hit points. Can be used only by blue-innate characters. |
|
Deluge |
Blue |
5/3 |
All |
No |
Wash the enemy away with a flood of rushing water. Can be trapped. |
|
Earthquake |
Yellow |
5/3 |
All |
No |
Demolish the enemy party by smashing it with seismic force. Can be trapped. |
|
FreeFall |
Black |
5/3 |
All |
No |
Launch an enemy into orbit and inflict double damage through friction and impact. Can be trapped. |
|
FullRevival |
White |
5/3 |
White |
No |
Restore an ally to life with full hit points. |
|
GreenField |
Green |
5/3 |
All |
No |
Changes the field effect meter to a completely green state, boosting the power of characters and skills of the same color. Use to facilitate the use of summon elements. |
|
HolyLight |
White |
5/3 |
White |
No |
Cosmic energy slams evil. Especially powerful versus the undead. Can the trapped. |
|
Inferno |
Red |
5/3 |
Red |
No |
Immense heat sears the enemy party. Can be trapped. |
|
RedField |
Red |
5/3 |
All |
No |
Changes the field effect meter to a completely red state, boosting the power of characters and skills of the same color. Use to facilitate the use of summon elements. |
|
Revenge |
Black |
5/3 |
Black |
No |
Shift your status condition onto the enemy. Used by black-innate characters only. Can be trapped. |
|
Trap Carnivore |
Green |
5/0 |
All |
Yes |
Lets you capture the Carnivore element in battle. |
|
Trap Deluge |
Blue |
5/0 |
All |
Yes |
Lets you capture the Deluge element in battle. |
|
Trap Earthquake |
Yellow |
5/0 |
All |
Yes |
Lets you capture the earthquake element in battle. |
|
Trap FreeFall |
Black |
5/0 |
All |
Yes |
Lets you capture the FreeFall element in battle. |
|
Trap Inferno |
Red |
5/0 |
All |
Yes |
Lets you capture the inferno element in battle. |
|
Trap HolyLight |
White |
5/0 |
All |
Yes |
Lets you capture the HolyLight element in battle. |
|
Trap Revenge |
Black |
5/0 |
All |
Yes |
Lets you capture the revenge element in battle. |
|
YellowField |
Yellow |
5/3 |
All |
Yes |
Changes the field effect meter to a completely yellow state, boosting the power of characters and skills of the same color. Use to facilitate the use of summon elements. |
|
Spell Name |
Color |
Level |
Equip |
Cons |
Description |
|
BlackHole |
Black |
6/2 |
Black |
No |
Creates a singularity effect that crushes all enemies within its gravity well; black-innate users only. |
|
Diminish |
Black |
6/2 |
All |
No |
Reduce the potency of elements in the field - affects both enemies and allies for several rounds. |
|
Iceburg |
Blue |
6/2 |
Blue |
No |
Create massive blocks of ice in the air that fall and crush the enemy party; blue-innate users only. |
|
NinetyNine |
Red |
6/2 |
Red |
No |
Target will be guaranteed 99 percent accuracy for several rounds. It's more effective than EagleEye; red-innate users only. |
|
Infoscope |
Green |
6/2 |
Green |
No |
View an enemy's hit-point statistics. Does no work on certain enemies; green-innate users only. |
|
HolyHealing |
White |
6/2 |
White |
No |
A powerful curative spell that fully heals the party's hit points and clears all status conditions; white-innate users only. |
|
Magnify |
White |
6/2 |
All |
No |
Briefly boosts the effect of elemental skills for all combatants. |
|
MagNegate |
White |
6/2 |
White |
No |
Temporarily grants target 100 percent evasion of all elemental skills. Only white-innate characters can cast it. |
|
Nostrum |
Black |
6/0 |
All |
Yes |
A consumable element that restores 200 hit points to a single character, both in and out of combat. |
|
PhysNegate |
Yellow |
6/2 |
Yellow |
No |
Temporarily grants target 100 percent evasion of all physical attacks. Only yellow-innate characters can cast it. |
|
SealAll |
Black |
6/2 |
Black |
No |
Prevents all allies and enemies from using elements for a short time; for use by black-innate characters only. |
|
ThundaStorm |
Yellow |
6/2 |
Yellow |
No |
A ferocious lightning storm boils into being and electrifies the enemy party; yellow-innate users only. |
|
Tornado |
Green |
6/0 |
All |
Yes |
A powerful windstorm take the shape of a funnel cloud and blasts the enemy party; green-innate users only. |
|
Trap BlackHole |
Black |
6/0 |
All |
Yes |
Lets you capture the BlackHole element in battle. |
|
Trap Iceburg |
Blue |
6/0 |
All |
Yes |
Lets you capture the Iceburg element in battle. |
|
Trap ThundaStorm |
Yellow |
6/0 |
All |
Yes |
Lets you capture the thundastorm element in battle. |
|
Trap Tornado |
Green |
6/0 |
All |
Yes |
Lets you capture the Tornado element in battle. |
|
Trap UltraNova |
White |
6/0 |
All |
Yes |
Lets you capture the UltraNova element in battle. |
|
Trap Volcano |
Red |
6/0 |
All |
Yes |
Lets you capture the Volcano element in battle. |
|
UltraNova |
White |
6/2 |
White |
No |
The most powerful white-based spell blasts all enemies with the power of an exploding star; white-innate users only |
|
Vigora |
Blue |
6/2 |
All |
No |
Briefly grants target inexhaustible stamina for a chain of physical attacks. |
|
Volcano |
Red |
6/2 |
Red |
No |
A geyser of tectonic force erupts from beneath the ground and burns the enemy party; red-innate users only. |