The History of Sega

Introduction
Characters
Abilities
Items
Weapons
Armor
Bestiary
Walk-Through
Guide Contents
Ice Cavern

Principle Character(s): Zidane, Vivi, Steiner, Dagger

When Garnet reaches level five, she should also hopefully have learned heal. At this point, head to the Ice Cavern and, after a short discussion between your party members, they will head inside.

Once inside, grab the tent from the chest immediately in front of you, then jump up to the next ledge and head to the top of the screen. On the next screen, examine the wall on the right-hand side, and Vivi will then melt it, revealing a chest containing ether. After grabbing that, grab the potion you find in the next chest, then continue to the top of this screen.

On the top of this screen, you will find a chest containing an elixir behind a meltable wall and a chest with a potion on the right. Grab them, then examine the stalactite that you crossed to access the chest containing the potion. Vivi will use his magic to push it to another chest, which contains the mage masher. Equip the Zidane with the mage masher and continue to the upper right-hand side of the screen to head onto the next. You will find a leather wrist if you melt away the wall at the top of the screen, and there is a potion in a chest to the right. Grab them, then continue to the next screen through the top of this one.

When you come to the V in your path, take the left branch first. This is important because you will come to a moogle named Mois who you can thaw out, and he'll give you another letter to deliver and allow you to save your game. Make sure that Zidane is maxed out on his health as well, as the next major battle will be a solo battle for him.

Once everything is ready, head back out and take the right path. Your party will fall asleep, but Zidane will wake back up. When he does, head to the top-right side of the screen to get to the next. On the next screen, you will face Black Waltz No. 1, who immediately summons a sellion.

If you can, keep Zidane's HP above 120 by using potions. When possible, attack the sellion, but otherwise, you will want to focus on waiting for your trance so that you can use the tidal flame ability, which should all but kill sellion and should kill the Black Waltz No. 1. If you can, steal the mythril dagger from the sellion before you kill it, but if you are unable to, it is not a major loss.

After Zidane is victorious, he will return to his comrades, who are now waking up. When everyone is on his or her feet, head back to where you defeated the Black Waltz No. 1 and ascend the ramp. Head to the top of this screen, then out of the cave on the next. Finally, you will overlook a town, and Princess Garnet will choose the name by which she will be known for the rest of the game - Dagger. She will also get a lesson in speaking like a peasant, much to Steiner's dismay.

screenshot
After all the nasty enemies, it'd be hard for the way out to look any sweeter.
Nolrich Heights

Principle Character(s): Zidane, Dagger, Steiner, Vivi

If you are in need of potions, you may wish to stop off at the South Gate before continuing on. To do this, speak to the guard at the gate and, after a while, Worker Mary comes up to sell you them.

Otherwise, head to Observatory Mountain and grab the hi-potion near the bottom of the screen and the 135 gil near the fence. After swiping both items, head inside the hut and speak to the guy in there, then head out and to the bottom of the screen to return to the world map.


 
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