The History of Sega

Introduction
Characters
Abilities
Items
Weapons
Armor
Bestiary
Walk-Through
Guide Contents
Gargan Roo

Principle Character(s): Dagger, Steiner

Before doing anything, you will probably want to talk to the moogle here, give him his mail, and save your game. Next, head down the lower-left branch and grab the chain mail from the chest to your right. Then move to the left side of the screen, grab the phoenix down, and then flip the switch there.

Head back out, and this time go down the lower-right pathway, then head to the top of the screen. Dr. Tot will come and tell you to pull the cord here. When you do so, you will see the garagant. Once it is in view, head down and to the left of the next screen and pull the "feed" lever. After you have pulled it, you will automatically board the garagant, and Dr. Tot will assist you in finding your way.

On the way, however, you will run afoul of a ralvurahva. The battle should prove to be very easy, but you will want to make sure that Marcus steals the mythril fork. When the battle is over, you will wind up captured by Zorn and Thorn, and the focus will shift to Zidane and company.

Horse Basin 2

Principle Character(s): Zidane, Freya, Vivi, Quina

The lay of the land will be the same as before, only this time you will be able to enter Cleyra. Simply head to the sandstorm and enter.

Clerya's Trunk

Principle Character(s): Zidane, Freya, Vivi, Quina

Walk forward from the first screen, and on the next screen, pull the lever on the right and walk through the door. Grab the phoenix down on the right of the next screen, then continue to the top of the screen and you will come to a room filled with sand. On the bottom left of this screen, grab the magician shoes, then take the ice staff near the top.

Head out the right side of the screen, then walk up across the next screen and grab the ether. After taking the ether, have Zidane put his hand into the hole and he will flip the switch, filling the room below with sand. Once you have done this, run back out of this room, then climb the vines outside the tree and run inside the hole here.

Continue through the opening on the left, then grab the needle fork from the chest to the left of the next screen and head up to take the tent. To the left side of the screen is a moogle. Save your game here if you need to, and make sure to give this moogle the letter you should have. After you are done, continue to the top of the screen.

The left branch on this next screen will have a flame staff. Grab it, then head back and take the right branch and you will come to a bridge. In the middle of the next screen is a chest containing desert boots, and to your right is a remedy. On the left side of the center opening, you can also find a mythril vest, but you may have to look hard. Once you are done, continue down the center chamber.

On your immediate left will be a chest containing mythril gloves. Grab these, then continue forward and pull the lever. Head back down two screens now, then take the left path and grab the potion on your right. If you continue up the right branch here, you will come to an elixir that you may get if you like, but otherwise take the left branch.

Across the top of this screen are two chests - one contains a hi-potion and the other contains 900 gil. Grab both and avoid the sand traps. If you do get sucked in, start smashing X as fast as you can and try to move Zidane out of it, otherwise you will end up fighting a battle. If you can manage to get to the other side, continue to the left, and then to the upper left of the next screen. Finally, when you see the ladder, grab the gyshal greens behind it, then ascend it and continue up the steps.

 
« Previous Page The Walk-Through (cont.) »