Shenmue Game Guide
 
Introduction
General/Combat Strategies
Campaign Strategies
Charnel Missions
Charnel Missions
Charnel Missions
 

Chapter 2: Disc One Walk-Through

You begin the game in Ryo's bedroom inside the Hazuki home. Exploring your room is an excellent way to get used to Shenmue's interface. Practice zooming in on specific objects and pressing the A button to open drawers, pick up items, and turn switches on and off. Before leaving your room, look on the desk, through all the desk drawers, and inside the dresser for various items. You'll uncover a cassette recorder, two cassette tapes (Shenmue and Sha Hua), and a photo of friends. Pick up all the items, and Ryo will automatically place them in his inventory.

Hazuki Residence

Approach the door exiting Ryo's room and press the A button. You're immediately interrupted by Ine-san, who hands you a daily allowance of 500 yen (bringing your total to 10,300). She also mentions that she will leave the allowance each day on top of the front entry desk (also referred to as the shoe cabinet) near the phone. Finally, she indicates that you should visit Fuku-san, who is currently training in the family dojo.

NOTEBOOK Entries: "Ine-san will leave 500 yen on the shoe cabinet for me daily. I should go to the dojo and ask Fuku-san..."

Before leaving the Hazuki residence, take time to explore each room to uncover more items required later in the adventure. As you move through the house you may encounter Ine-san a number of times; you can speak with her again if you wish, but you won't gain any additional useful information.

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Find a letter inside your father's room. Pick up the letter and Ryo will read its contents.

Explore the living room across from Ryo's room to uncover a Sega Saturn underneath the television and a set of C batteries inside the cabinet. In the room across and to the right of Ryo's room (Fuku-san's room) you'll uncover a family photo and a move scroll. Thorough exploration of the house will uncover small scrolls with names such as Shadow Reaper and Twin Blades. These are combat moves that Ryo can add to his repertoire.

Enter the kitchen and approach the table to witness a brief flashback cutscene of Ryo's father urging his son to eat his vegetables. Continue down the hall away fromRyo's room and enter Iwao's room (marked by the letter on the desk). Approach and pick up the letter to see a sequence of Ryo reading the letter. Next, open the top desk drawer and pick up the gray case. Open the gray case to reveal the mysterious key, which will be required later in the game. Ryo automatically places the key in his inventory.

Explore the room adjacent to Iwao's room, which includes the family altar. You can approach and "use" the altar if you wish (Ryo kneels and prays). Pick up the box of matches and search the drawers for some candles.

Once you're finished exploring the house, exit out the door (the front entryway with the phone, umbrellas, and shoe cabinet), turn around, and walk behind the house toward the large tree in the corner of the courtyard (you'll spot the dojo on the left). Approaching the large tree triggers another flashback scene of Ryo training with his father. Enter the dojo and find Fuku-san kneeling in contemplation. Enter the dojo for a brief conversation with Fuku-san.

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Enter the dojo and speak with Ryo's brother, Fuku-san.

NOTEBOOK Entries: "I'll get revenge for my father! Ask around to see if anyone saw men wearing black that day."

There are a few things you can do inside the dojo after completing the conversation with Fuku-san. Look to the right of the hanging artwork to locate a long, locked box on the ground. If you grabbed the mysterious key from Iwao's room, you can open the box, which contains a katana (sword). Ryo will automatically place the katana on the wall upon leaving the dojo. If you don't have the key, Ryo will examine the box and wonder about its contents and the key to open it.

NOTEBOOK Entry: "I found a locked box in the dojo. Where's the key?"

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Megumi and her injured kitten serve as a subplot in Shenmue.

Ryo can also look at the scroll on the left wall of the dojo for another flashback scene - Ryo's father teaches his son about friendship.

If you thoroughly explored the house, it's likely getting late at this point. Since most of the town exploration should take place during the morning, afternoon, or early evening, it might be wise to pass the time until 8:00pm or later and head to bed. The beauty of Shenmue is that you can head out to town now if you wish, explore, do what you can, and then head to bed and resume your course in the morning. For purposes of this walk-through, each event will take place at the appropriate time (important time restrictions will be mentioned).


 
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