![]() Picking up the Boat Ticket You have some time to burn now. You must wait four hours before returning to Asia Travel Company. If it's late in the day, you'll have to return in the morning. If not, just play some games, explore town, or make some purchases. You can also return home to tell Fuku-san about your purchase and thank him for the use of his life savings. Return to Asia Travel Company four hours after purchasing the ticket and discover the inattentive woman is gone. In her place are several thugs. After a brief confrontation (and Ryo's fist negotiation technique), the man behind the desk says he'll call you first thing tomorrow regarding your boat ticket. NOTEBOOK Entry: "Arranged to get new ticket with man from Asia Travel Co. Man from Asia Travel Co. will contact me tomorrow." There's nothing left to do in the day as far as Shenmue's main plotline is concerned. If it's late, simply return home and go to sleep. If it's still early, kill some time with games, training, or exploration. Ryo has a strange dream the night after returning to Asia Travel Company - a floating girl praying in the snow.... Wake up the next morning and automatically receive the phone call from Jimmy, the man behind the desk at Asia Travel Company. He states, "I've got your ticket," and suggests you come to the Game You Arcade at noon. Make your way toward Dobuita and enter the arcade around noon. NOTEBOOK Entry: "Jimmy (Asia Travel) called - meet at You Arcade at noon."
The crazy skinhead, who attempted to steal the Phoenix Mirror during your meeting with Master Chen, ambushes Ryo when he enters the You Arcade around noon. The skinhead, named Chai, holds your boat ticket to Hong Kong - and promptly eats it! The ticket is the least of your worries at this point. You're about to face the toughest free-battle situation thus far. Chai is extremely quick and an expert with kicks and combos around Ryo's lower torso. Attempt to parry Chai's attacks, or better yet, dodge them. Follow up the combinations to knock Chai back. Attempt to repeat the maneuver again and again, maintaining Ryo's health and keeping the damage focused solely on Chai. The battle is quite tough, and thankfully it doesn't really matter if you win or lose - the path to the end of the disc remains the same. If you succeed, you remain at the arcade and can complete the disc the same day. Should Chai defeat you, Fuku-san comes to your rescue and you're sent to the Hazuki home for the duration of the day. You can then complete the remainder of the disc the next day. NOTEBOOK Entry: "That skinhead showed up again! Who is he? Where did he go? Could Jimmy from Asia Travel Co. be one of them? Go to Asia Travel Co." You can ask Dobuita townspeople about the crazy skinhead and learn he headed in the direction of Asia Travel Company. When you're ready, enter Asia Travel Company (although the shop appears to be closed) and participate in an extended QTE. Jimmy opens the door and attempts to escape from Ryo's grasp.
Ryo then chases Jimmy trough the streets of Dobuita. You must attempt to follow the sequence exactly. Each mistake you make means bumping into someone or tripping over some apples - which in turn means Jimmy gets farther and farther away from you. You'll have to complete the QTE again if Jimmy gets away. If you're fast enough, a van pulling out from a side street eventually stops Jimmy's escape. The correct sequence to the Jimmy-chase QTE sequence is: left, right, left, right, left, right, A, left, left, right, left, right, A. Complete the sequence and Ryo catches Jimmy near the van. This event concludes disc two. Save your game, insert disc three, and prepare for Shenmue's conclusion!
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