Some great features, but some design floors get in the way of the fun bits.

User Rating: 7 | Jagged Alliance: Back in Action PC
Its a good game! rewarding RPG and Strategy elements. Lots of items and gory deaths. But it all feels same-y...and after 10hrs of playing and capturing half the map ive still got to spend all my time collecting weapons one and a time walking to an area equipping militia to defend said areas (who will then put up **** all of a fight and die loosing the hard earn items) before i can carry on wit the fun bit. Why do they want me to do this, its boring, they know it, i know it.
Surly they all the micro management bit could be done via another screen?
Also there are some little game play bugs that become quite frustrating. for example, if i send my merc to a location and the also tell them to change from single shot to burst fire, tey stop and loose the previous orders. sounds like a small thing but it that lack of attention to detail that really sines out from this game.

A great game ruined by lack of testing and micromanagement balls.