Backtracking very annoying

User Rating: 6 | Metroid Prime 2: Echoes GC

Good

- final boss was challenging and satisfying to beat

- getting new upgrades to get to new areas is satisfying.

- the general combat is decent

- motion controls feel good

- boost balling on magnetic rails is a nice addition

- showing the color of door locks on the map is a nice change

- enemies were quite varied. And had interesting mechanics.

Bad

- the backtracking in this game is really annoying because of the light and dark world. I could not go between the two whenever I wanted. I had to use portals, which were usually located at least a few rooms in between. This made traversing the two not seamless.

- before getting the light suit, travelling between the areas is very tedious.

- there's also a lot of multi leveled rooms, making it very hard to judge which level I was on the map. Looking at the map to try and discern which room I needed to go to was confusing. Everything just overlapped each other.

- the whipping vine monsters were really annoying when backtracking. Cause they'd just knock you off platforms, and hitting them slowed down the pace a lot.

- light and dark beams were less intriguing as ice, plasma, wave beams, etc.

- not much use of the gravity jump underwater

- inability to create custom labels on the map made things harder. There were places where I had the new ability to unlock the door, but there was a gate blocking it that i forgot about. Hence, I just wasted a bunch of time backtracking to that spot. It'd really nice, after having scanned a particular obstacle that needs an ability to get past, the location can be logged into the journal under that obstacle name. e.g. magnetic rail - torvus bog - main site.

- mini map is way too small. Can't see where I'm going, and I'm forced to open map to see, which kills the pace