King of backtracking

User Rating: 7 | Metroid Prime Remastered NS

Good

- it feels great to use items to reach new areas. Going back to open new areas with new abilities is fun.

- the different beam attacks with their properties are cool.

- scanning things for info is a neat way for the game to guide you.

- the progression is cleverly designed. The hint system gives you just enough for you to feel like an explorer without the it holding your hand too much

- the areas are varied and visually appealing

- the abilities are interesting, and each have a decent amount of use throughout the world

- the graphics are amazing for the gamecube era. And the remaster makes it look even more crisp.

- using visors to reveal hidden areas is interesting

- meta ridley and metroid prime were formidable bosses, that gave me a purpose to all the backtracking for the energy tanks and missle upgrades I did throughout the game.

Bad

- not being able to use right trigger to shoot while using motion controls sucks. It means the only way I can jump, lock on, and shoot at the same time is to half both my left index and middle fingers over the left triggers. Feels awkward.

- there is a little too much back tracking, even though it's fun to do so. In later parts of the game, they should've given the player the option to fast travel to a certain point

- it's not clear where the elevators transport you to. East, West, North, South of the other area isn't labelled as so in the respective elevator

- getting around can feel clunky and slow. Using boost ball helps at times, but the terrain needs to be generally flat for it to be a quick mode of transport

- charge beam takes too long to start up

- it can be hard to see the reticule sometimes as it's very light colored. They should've given the option to change its color.