It's awesome. It's full of customization, cars, and tracks. Right from the start after the game's introduction you get into the center of ModNation's core. It involves it's online community full on in your face at first but you'll get used to it eventually. You can customize your Mod, which is the driver of your kart. You can do really creative things with the parts you can get through the career mode or token shop. You can do the same with the karts as well, but not as much. You can put many stickers together in a layer to make a unique or strange symbol that explains how you are or how you want your racing to be symbolized as. You can make your kart look like an A-Team van or just buy it in the cash shop. This means you can also make yourself a B.A. Baracus or Face or Murdock or even a Hannibal if you want. Or you could make a Dukes of Hazard car if you want. That would take a while to make the confederate flag but you would be able to do it. You can make anything race-related. You can make your own tracks too, but I didn't delve into that too much.
Ok then. Well I absolutely loved the idea of this game so when I picked up my pre-ordered copy I went straight home and played! What I loved: -The single played campaign is great. The story is short, snappy, funny ... Read Full Review
It's pretty tough to get excited about a new cart-racing game. They're fun and wacky for sure, but the genre has never been one to break new ground. Many simply select a mascot or pop-culture icon, give them a car and so... Read Full Review