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Kingdoms of Amalur premium editions run $80-$275

Three special edition bundles announced for upcoming action RPG; priciest pack includes foot-tall troll figurine signed by Todd McFarlane, R.A. Salvatore, or Curt Schilling.

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For some gamers, Big Huge Games' Kingdoms of Amalur: Reckoning is going to have a big huge price tag when it hits stores February 7. Electronic Arts, 38 Studios, and Big Huge Games today announced a trio of premium-priced bundles for the game, the most expensive of which will set gamers back $275.

All this could be yours if the price is right. (By right, we mean $275.)
All this could be yours if the price is right. (By right, we mean $275.)

The $80 Special Edition is the least expensive of the premium bundles and includes Kingdoms of Amalur, a parchment map of the game world, a seven-piece dice set, a soundtrack, a set of 40 Destiny Cards, and a downloadable content pack of nine weapons that grants experience point boosts. When gamers step up to the $200 Collector's Edition (limited to 700 copies), they will receive all of the aforementioned swag, as well as an individually numbered 12.5-inch solid resin Prismere Troll figurine designed by McFarlane Toys and one of 1,000 lithographs signed by designer Ken Rolston.

The top-tier, $275 Signature Edition of Reckoning is limited to 300 bundles and includes all of the Collector's Edition swag, with a couple key differences. First, the troll figurine will be signed by one of the game's celebrity frontmen, either Spawn creator Todd McFarlane, best-selling author R.A Salvatore, or Major League Baseball Hall of Famer (and 38 Studios founder) Curt Schilling. Additionally, the Signature Edition packs in an individually numbered sketch screen print by Todd McFarlane.

Kingdoms of Amalur: Reckoning will be the first game released from 38 Studios, with development led by Elder Scrolls III and IV lead designer Rolston. The fantasy-themed role-playing game will feature a number of genre staples, from skeleton warriors and cave trolls to swords and sorcery. Players will be able to dictate the progression of their protagonists, choosing and developing a variety of skills that will determine an optimum play style, as well as character classes.

For more information, check out GameSpot's previous coverage of Kingdoms of Amalur: Reckoning.

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