Destruction is delicious. Embrace it!

User Rating: 9 | Ridge Racer Unbounded X360
For those of you who are forever basking in the everlasting deity-like glow of such racing games as the Forza's, the Need for Speed's, the Flatout's and such like, you need to step out of their shadow. For a new kid has arrived into school. Kind of like the new kid that no-one really wanted to get to know because he wore different clothing, smelled a little strange and wore glasses with lenses so thick that they wouldn't look out of place on the bottom of a milk bottle. Didn't that kid turn out to be the smartest one in the class? Yeah, he did. Such is Ridge Racer: Unbounded. Once you actually play it you will realise that it was never meant to be like any of the aforementioned titles, it was meant to deliver fast-paced, in your face, destructive and gripping gameplay. And guess what? It does just that. In fact it does more. It takes pretty much every other racing sim and redefines the genre. The biggest addition is the destruction engine, which many so called "gamers" have whined and bantered "It's exactly like Split Second: Velocity...". It's not at all, in fact it couldn't be less similar if it tried. For starters pretty much anything you see can be destroyed. Albeit the smaller obstacles and non-load bearing walls, but it's still destruction and it's still delicious. The handling varies from car to car as you'd expect, which again is something that many people have complained about. If a driving game doesn't have an outrageous drifting system (a la Outrun) then no-one really wants to know

If I wanted to thoroughly immerse myself in a driving sim which before I enter a race offers me the ability to tweak my understeer, switch ABS on/off, and turn off traction control I'd rather just get into an actual car and go for a drive. Ridge Racer Unbounded puts the fun into fantasy driving, enough said.