You'll Get Hooked Like a Big Tuna If You're Not Careful.

User Rating: 8 | Rogue Legacy PC
I'll tell you some of what I can see right now: This computer, my neighbor's nice, clean backyard next to my pile of junk backyard, this mornings cereal bowl, a jar of opened salsa, a banana peel, and a container of TUMS to make my stomach feel like "OOH YAAA BABY" after a nice, spicy meal.

I've always found in my life that what lays beyond 3 months in the future is a mystery. Who knows what will have changed in my life. Lose some friends, find some new ones. Get fired from a job, find a new job. Get laid, go 3 months without getting laid. In 3 months I'm pretty certain the things that I can see now won't be there. Except for the TUMS. I'll need dem' shiits.

Rouge Legacy operates in a similar fashion. Well, not really. What we have is a 2D side-scrolling dungeon hack-em up Castlevaniaesque type game that if I was to say reminds me of any one game in particular besides Castlevania I would actually say Super House of Dead Ninjas. Why? Because I said so! But seriously, because the main concept is similar: Run into a dungeon and get as far as you can until your dead. When you die use the loot you found to get better equipment, spells and abilities then re-enter the dungeon again and see how far you get until you die again. Then repeat, repeat, repeat, repeat and repeat until you can't stand it anymore.

So I've played for probably a grand total of 6 hours now, and while the dungeon does randomly build a new design after each death to keep things smelling fresh, I still feel like I'm trudging through same place regardless. By the time you've mastered a particular area in the dungeon you'll be playing with a spiked bat with the words "boredom" carved into the sides. Luckily, this is also the same time when you're adequately ready to enter a new area of the dungeon, an area with all new, tougher enemies and a new dungeon theme. If I had to bet (and I'm not a betting man) you're going to do the only one thing you can do at this point: Beat the round buttocks out of this new area until you're playing with that spiked bat again.

Boredom is always hiding around the corner in Rogue Legacy but the big question is, does it ever get you or does it just remain in the shadows? I guess that depends on how "good" you are at these types of games. If you're not good well then you might have checked out far too early to know what I was talking about in the former paragraph. If you are good, then You'll probably stick this one through to the end.

I'm not the keenest on RPG elements. Well, sometimes I think they're cool. And I guess in Rogue Legacy they work. It's funny to even think along these lines but it's hard to tell sometimes whether you're improving at something or you just have better stuff. I wrote a blog that talked about this. For instance, that first dungeon area is a piece of cake now. Sure, I can't deny that my skill has improved a bit but I also can't deny the fact that I have way, waaaaaay better equipment and stuff. I can slice up those original enemies easier than cranberry jam. I often sit in my room longing for (a girl) the day when you're character didn't level up like a demon and maybe you only got a couple weapon upgrades. It's way more satisfying to chop up and enemy on the skill alone that you obtained by playing 6 hours, and not the fact that you're also 40 levels higher than you were and honestly someone who just picked up the sticks for the first time could also just chop that dude in half just like you did.

It would be stupid to say that Rogue Legacy is a game that many Indie Gamer fans aren't going to enjoy. In spite of what I said, Rogue Legacy is quite challenging and if you get the hang of it you'll be hooked. Hooked like a big Tuna off the coast of Miami Hotline.

Now leave me alone. There's work to be done.