Weilding The Force And Lightsaber Is Only Fun When The Game Sees The Diffrence Between Up And Down. And It Never Does.

User Rating: 4.5 | Star Wars The Clone Wars: Lightsaber Duels WII
It should have been a perfect match: The lightsaber and the Wii, it sounds so perfect. so right-and yet we have this. It's not all bad. But you'l only remember what frustrated you.
The game has a rather shallow storyline, nothing special, that incorporates a few fights. The controls are simple; that is, until you want to preform a specific combo. Normal Lightsaber strikes require you to flick the Wii remote either up, down, left, right or forward. But the game is simply unable to differentiate between them, rendering combo's nigh impossible. But that's not the worst: If two players strike at the same time, a cutscene battle ensues: The players race to complete the on-screen list of movements. You may as well randomly wave the remote around, for all the good precision does you. It's basicaly a coin flip; whoever's luckiest gets to land a powerful blow.
The force should have been a hi-light; instead, it's a rather pointless waist most of the time, with the exception of the force strike, which is just too powerful. You have a force meter, which, when full, allows you to use this unfair force strike. You can force grab almost anything and fling it towards your opponent. This does a tiny amount of damage and takes a massive chunk out of your force meter.
It's quite amusing to hear the jedi's-and the siths'-little one-liners, which change depending on who is battling who. There's a reason for every quick-play fight, such as Obi Wab and Duku having a dramatic face-off, Anikan fighting for Mace Windu's Acceptance and two very confused General Grievous wondering if the other is a trick by Count Duku. It's a nice touch, but not enough to hide the other flaws.
Greivous and The Final Droid are amazingly overpowered, since they use an infinite amount of electricity instead of the force. Playing against the AI with these characters is fine, only humans will unfairly use this to their advantage. The animations flow smoothly and look amazing, and the combo's loom all the better for their rarity. The character modules are fantastic, and the voice acting wonderfully done. The backrounds look amazing, the heat of the burning wood, the buzz of the droids, the shriek of dyeing creatures, the hi pitched siren of the lasers, all sounds so real, so amazingly real. But that just brings you down to earth harder when the controls fail you yet again.