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Hades 2's First Patch Adds Major Quality-Of-Life Improvement

The majority of changes in Hades 2's first patch were implemented thanks to player feedback, Supergiant says.

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Hades 2 released in early access last week, and now has received its first patch. Supergiant Games is already proving the utility of its early-access period, with a majority of Patch 1's changes implemented as a result of player feedback--including one major quality-of-life change.

The first patch makes resource-gathering far less of a chore, which will be a relief to everyone who found the original process too grindy. "You now can gather from any resource point once you have unlocked the corresponding Gathering Tool," the patch notes read. "You now can Prioritize any available Tool in the Training Grounds to make its resources appear as often as before, while resources for Tools you do not Prioritize will appear far less often."

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Now Playing: Hades II - Official Early Access Release Gameplay Showcase Trailer

The update should go a long way towards solving players' frustrations with resource gathering, making it easier to target the resources you really need from any given run.

The update has also made a number of changes to the player's Dash and Sprint. "Your Sprint is innately faster and turning is more responsive," the patch notes read, also noting that abilities that boost the Sprint have also been re-scaled. The Swift Runner tarot card has also received a new bonus, and will now make your Dash immediate as well.

The standard Dash has also gotten an overall upgrade, with it now being more reliable to Dash out of many attack-recovery animations. Supergiant has also tweaked the Dash to make it easier to cross chasms in a certain biome of the game.

The patch includes a handful of other small quality-of-life fixes and balance tweaks in response to players' early feedback, such as being able to see your current Gold amount from a Well of Charon without having to check your Boon Info. A number of bugs have also been fixed up in Patch 1.

Check out the full patch notes below, though beware they do contain some spoilers. If you're looking for help on your journey through the Underworld, check out our Hades 2 guides hub.

Hades II: Early Access Patch 1

Note:📢 indicates a change inspired by community feedback! (Almost everything in this case...!)

General Gameplay

📢 Your Sprint is innately faster and turning is more responsive; re-scaled abilities that boost this

📢 You now can Dash out of many attack recovery animations more reliably

📢 You now can gather from any resource point once you have unlocked the corresponding Gathering Tool; you now can Prioritize any available Tool in the Training Grounds to make its resources appear as often as before, while resources for Tools you do not Prioritize will appear far less often

Altar of Ashes

📢The Swift Runner: now also makes your Dash immediate (note the faster speed means you are invulnerable for very slightly less time); re-scaled Sprint speed bonus since Sprint is innately faster now

Level Design & Environments

📢 It is easier to Dash across chasms in Oceanus

📢 Driftwood resources are more common in the Rift of Thessaly

Menus & UI

📢 Using a Well of Charon displays your current Gold without the need to check your Boon Info

📢 The Grasp Upgrade Tutorial in the Altar of Ashes will repeat if ignored

📢 Added Patch Notes option to the Main Menu (where you can read this!)

Miscellaneous

📢 Early encounters with Eris are less likely to occur; she also drops something of value...

📢 Related, if this already occurred, look for a one-time bonus in the Crossroads while Eris is present

📢 Entries in the Book of Shadows are generally easier to reveal

📢 You can gift Echo without having to wait around as long after conversing

📢 Adjusted Animal Familiar upgrades invalidated by the Gathering Tool changes above

📢 In the Hades Flashback, a hint will eventually play for players who don't realize they are in control

📢 Improved mouse selection in various cases

📢 Improved support for some additional controllers

• Abilities that boost Sprint speed display more-accurate numbers (generally lower than before)

• Updates and fixes to translations in some languages

Bug Fixes

📢 Fixed several issues with Dark Side (Selene)

📢 Fixed Sun Worshiper (Apollo) sometimes preventing new foes from spawning

📢 Fixed Fire Extinguisher (Hestia) not dealing damage as expected

📢 Fixed Sister Blades Omega Attack not hitting Chronos reliably from certain angles

📢 Fixed Satyr Hoplites retaining the ability to block while afflicted with Twilight Curse (Selene)

📢 Fixed various cases of foes sometimes spawning out of bounds

📢 Fixed camera zoom-in getting stuck vs. Polyphemus in certain situations

📢 Fixed cases where you could Dash out of bounds in the Crossroads

📢 Fixed Fishing Pier events in the Crossroads not passing Whiles like other similar events

📢 Fixed autolock not clearing as expected while using mouse controls

📢 Fixed keyboard inputs sometimes getting stuck unexpectedly

📢 Fixed several input issues switching from gamepad to mouse-and-keyboard controls

📢 Fixed several issues playing in ultrawide resolutions

📢 Fixed some visual effects vs. Chronos lingering between phases or after the fight

📢 Fixed a Melinoë voice line repeating unexpectedly around the City of Ephyra Bat Cages

📢 Fixed various rare crashes

📢 Fixed several text errors

📢 Other minor fixes

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