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Cyberpunk 2077 Patch Fixes Quest Progression And Key-Binding Issues

Customizing controls should be easier on PC.

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Cyberpunk 2077 Patch 2.12 fixes a variety of issues players experienced after patch 2.11. Most notably, the update repairs key-binding issues on PC and mends progression-halting issues in a few quests.

For example, on PC you can now rebind the Radioport and the key to drop bodies to a different key on AZERTY keyboards. Switching quest objectives can been remapped to the T key on all keyboards. On Xbox, the patch fixed an infinite loading screen bug, which could cause the game to crash.

As for quest-related repairs, the body attribute required to move the dumpster in I Can See Clearly Now has been lowered. Before the patch, calling Reed in the quest Nocturne Op55N1 would sometimes not trigger a conversation, thus preventing progression in the quest. This has now been fixed. More general fixes include mending menu-access-problems, as well as preventing groups of immortal enemies from spawning in Night City.

Buzz about Cyberpunk's still-in-preproduction sequel continues. In a recent press release, CD Projekt Red confirmed that several senior staffers from Cyberpunk 2077 are continuing their work on the sequel. It's also possible that the sequel will add multiplayer modes.

You can find the full patch notes below and on the official Cyberpunk website.

Cyberpunk 2077 Patch 2.12 Full Patch Notes

PC-specific

  • It will now be possible to properly rebind the Radioport and dropping bodies to a different key on AZERTY keyboards. Switching quest objectives will now be assigned to the T key on all keyboards.
  • Fixed an issue where trying to bind the T key to actions in Exploration & Combat resulted in a "Binding Failed" error.
  • Together with Intel we fixed the stuttering issue that occurred while the "Prioritize P-Cores" option was enabled.
  • Together with Razer we fixed a crash that occurred when using Razer Chroma enabled devices.
  • Fixed an issue where NPC hair could appear extremely bright inside vehicles when Ray Tracing is enabled.
  • Fixed a crash that occurred on Steam Deck when playing with Ray Tracing enabled.

Xbox-specific

  • Addressed an issue where the game could enter an infinite loading state, hang up or crash on Xbox when using some saves.

All Platforms

  • Fixed an issue causing the inability to access the menu, inventory, stash, holocalls and fast travel.
  • Updated the description of the Sonic Shock quickhack so that it properly reflects the changes made to its behavior in 2.1.
  • Improved visibility of the controller cursor in menus and when using computers or keypads. This change will primarily help Steam Deck users, but will also benefit consoles and PC when using a controller.
  • New Dawn Fades - Fixed an issue where it wasn't possible to open the phone to read the notification from the Automated Delivery System.
  • I Can See Clearly Now - Lowered the Body attribute check required to move the dumpster.
  • I Walk the Line - Sasquatch's jump attack will now properly register as a hit and deal damage.
  • Riders on the Storm - Enemy cars in the chase sequence will now shoot at Panam's van.
  • Nocturne Op55N1- Fixed an issue where, after choosing to call Reed, the conversation sometimes wouldn't trigger, blocking progression.
  • Sonic Shock will now be properly categorized as a Covert quickhack.
  • Fixed instances where groups of immortal enemies could appear across Night City.
  • Fixed an issue where some elements on the perk screen wouldn't change after switching to Colorblind Mode.
  • BioDyne Berserk will now properly have increased Crit Chance from its Reflexes Attunement.
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